Agnes Thorpe, Female Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern woman wears bulky brown painted plate armor. Her silver hair is greasy and uncared for. Her eyes, though not visible through her cowl, are amber.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is used to getting what she wants. In part because she is a meticulous planner.
History: She got into the Shoemaker business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: Expand her business; and balancing her hectic life and new shoemaker responsibilities is difficult
Ideals: Athletic, Passionate, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Moss agate (15 gp). Golden yellow topaz (1300 gp). Obsidian (15 gp). Blue quartz (15 gp). 1 Medium magic item.
Greethen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He very much looks the part of a Sailor. His crest is short and blue. His gold eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 10
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 700 pp. Rose (20 gp). Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Moss agate (4 gp). Moonstone (20 gp). Black pearl (1300 gp). Rich purple corundum (500 gp). Violet garnet (1300 gp). Amethyst (40 gp). Fiery yellow corundum (500 gp). Hematite (4 gp). Brown diamond (8000 gp). 1 Medium magic item.
Kaladan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black deerstalker hat and black clothes. His brass crest, when down, is lengthy. He has several tiny amethyst earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: Born in the north to a Spice Merchant, Kaladan learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Fighting. Bonds: Rich, Job, Slave. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 18)
Armor Class 10
Hit Points 115 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 9000 gp. Rose (50 gp). Azurite (9 gp). Azurite (9 gp). Violet garnet (1600 gp). Silver pearl (70 gp). Tiger eye turquoise (9 gp). Peridot (50 gp). Deep blue spinel (1600 gp). Peridot (50 gp). Blue sapphire (400 gp). Azurite (9 gp). Carnelian (50 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Blue sapphire (400 gp). Black star sapphire (400 gp). Alexandrite (1600 gp). Star rose quartz (50 gp). White pearl (70 gp). Jasper (50 gp). Sardonyx (50 gp). Bloodstone (50 gp). Blue sapphire (400 gp).
Loopmottin Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her tan boots flare out at the collars. She carries a battered longsword and tarnished whip as well. Her hair is auburn and curly. Her thin eyebrows rest above her beady hazel eyes.
Personality: She can speak with the recently deceased. She is a ruthless business woman, a trait she acquired from her father.
History: A powerful necromancer made her what she is. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: Retire the richest woman in the south.
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 81 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp.
Wymar Axton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely brown suit with yellow socks and a vest with buckled shoes. His long silver hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it
Ideals: Logical. Bonds: Attractive, Mentor, Rich, Debt. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 9000 gp. Azurite (6 gp). Golden yellow topaz (400 gp). Azurite (6 gp). Moonstone (70 gp). Tourmaline (110 gp). Peridot (70 gp). Violet garnet (400 gp). Rose (70 gp). Deep green spinel (110 gp). Obsidian (6 gp). Alexandrite (400 gp). Alexandrite (400 gp). Azurite (6 gp). Blue quartz (6 gp). 1 Medium magic item. 1 Medium magic item.
Emeny Addington, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 6'0" and wears suspenders and grey workpants. Her shirt is pastel, and she wears a heavy grey leather apron most of the time. Her hair, while still mostly golden, has prominent grey streaks. She has a tattooed face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Emeny took refuge in the old dungeon and found the beat up lance and armor she uses now. She has worked as a Architect like her father before her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist, Fighting. Bonds: Nature, Religious, Job. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Giant
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Fire opal (1100 gp). Chalcedony (50 gp). Blue quartz (14 gp). Eye agate (14 gp). Lapis lazuli (14 gp). Red garnet (100 gp). Star ruby (1100 gp). Tiger eye turquoise (14 gp). Sard (50 gp). Deep blue spinel (1500 gp).
Zunn Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. His brown hair is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.
History: Born in the south his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 19)
Armor Class 11
Hit Points 128 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc, Gnoll
Attacks Melee +9 / 5d8+3, Ranged +7 / 5d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 17000 gp. Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (110 gp). A roughly beaten golden orb (110 gp). Jeweled electrum ring (8000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A delicate silver chain set with a tourmaline (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (500 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!