Rosamund Tindall, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. Her black hair is lengthy. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Rosamund was born in the south. At a young age she loved to build and create. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of goblins; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Persistence, Fighting. Flaws: Secretive. Bonds: Poor. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 42 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 2000 pp. Gold dragon comb with red garnet eye (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Black velvet mask with numerous citrines (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (600 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (200 gp). A delicate silver chain set with a tourmaline (60 gp). Cloth of gold vestments (60 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1100 gp). Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (5000 gp). Gold dragon comb with red garnet eye (600 gp). A roughly beaten golden orb (60 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Medium magic item. 1 Medium magic item.
Solomon Marley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. His moppish blonde hair is in a traditional bowl cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up longbow and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Bonds: Attractive, Religious, Rich, Nature. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 84 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (100 gp). Cloth of gold vestments (90 gp). Golden circlet with four aquamarines (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (1000 gp). Embroidered and bejeweled glove (3000 gp). Cloth of gold vestments (90 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Damaia Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She is physically well-built. Her hair is white and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She would rather hide behind her crafts than deal with other people.
History: Damaia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She has had some formal painting training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic, Shy. Bonds: Poor. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp.
Anne Willoughby, Female Human [Permalink]
Personal [hide]
Description: This eastern woman likes to wear ponchos typically of a light brown in addition to tight pants. Her clothes are grease stained in places. Her auburn hair, when down, is lengthy. Her blue unseeing eyes seem to look past you.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Anne lived on a farm with her mother, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her religion dominates her actions; and regain custody of her daughter
Flaws: Disease, Secretive. Bonds: Poor, Immigrant, Religious, Family. Occupation: Server
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 66 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 5 (-3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Jet (110 gp). Rock crystal (50 gp). Star ruby (1400 gp). Bloodstone (50 gp). Alexandrite (1300 gp). Silver pearl (110 gp). Violet garnet (1300 gp). Rock crystal (50 gp). Red spinel (110 gp). Moss agate (12 gp). Jade (110 gp).
Murook Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. With bright golden hair. Her eyes, though not visible through her cowl, are green.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Murook took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Slave, Rich. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 81 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 13 (+1) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Chalcedony (60 gp). Peridot (60 gp). Eye agate (5 gp). Violet garnet (1500 gp). Deep green spinel (150 gp). Bloodstone (60 gp). Jet (150 gp). Chalcedony (60 gp). Violet garnet (1500 gp). Tiger eye turquoise (5 gp). 1 Medium magic item.
Five Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light pastel in addition to tight pants. His beige fur is heavily combed to the left. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a mountains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and a strong sense of loyalty to tiefling people
Ideals: Disciplined. Flaws: Shy, Racist. Bonds: Nature, Family. Occupation: Armorer
Voice: German accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 53 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 4000 gp. Jet (90 gp). Black pearl (1300 gp). Amber (90 gp). Tiger eye turquoise (13 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Azurite (13 gp). Alexandrite (1300 gp).
Malquis Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her whole body is exceptionally muscular. She keeps her brown hair in a pixie cut. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sold as a small child to a necromancer, Malquis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the east, certain she would find work there.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and to settle down with her crush
Bonds: Immigrant, Job, Has a crush, Adventurer, Mentor. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 64 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. Tourmaline (60 gp). Carnelian (80 gp). Eye agate (12 gp). Golden yellow topaz (400 gp). Moss agate (12 gp). Golden yellow topaz (400 gp). Freshwater pearl (12 gp). Sard (80 gp). Malachite (12 gp). Red spinel (60 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

