Mardnab Folkor, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She likes to wear ponchos typically of a light blue in addition to tight pants. Her hair is always cut to a buzz. She has a tattooed face.
Personality: Prone to second guessing herself, she comes off as nervous. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She inherited the family business which she has now maintained for 2 years.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: In love, Poor, Job, Adventurer. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 10
Hit Points 144 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Lapis lazuli (15 gp). Jasper (20 gp). Chalcedony (20 gp). Moonstone (20 gp). 1 Minor magic item.
Drenna Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Her hair is long and black with streaks of brown, and is pulled back with small black clips. She wears crescent spectacles with a black brim.
Personality: Her tongue was cut out and she uses sign language. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to loving parents in a slum to the east. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption
Ideals: Philantrophist. Flaws: Ugly, Disease, Insane. Bonds: Poor. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 11000 gp. Onyx (50 gp). Eye agate (10 gp). Red garnet (70 gp). Lapis lazuli (10 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Peridot (50 gp). Alexandrite (1400 gp). Rich purple corundum (1000 gp). Jet (70 gp). Blue quartz (10 gp). Tiger eye turquoise (10 gp). Malachite (10 gp). Citrine (50 gp). Iolite (50 gp). Deep green spinel (70 gp). Sardonyx (50 gp). Smoky quartz (50 gp). Sardonyx (50 gp). Citrine (50 gp). Coral (70 gp). Star ruby (1000 gp). Tourmaline (70 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Star rose quartz (50 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Jade (70 gp). Azurite (10 gp). Rhodochrosite (10 gp).
Golm Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a hunchback. He wears his red hair up. His fierce green eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Golm hails from a village terrorized by goblins. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Professionalism, Impeccable. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Draconic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Embroidered and bejeweled glove (3000 gp). 1 Medium magic item.
Uthemar Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His hair is always cut to a buzz. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Uthemar embodies much of what other species detest in the Elves. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Unemployed.
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich, Has a crush. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Obsidian (15 gp). Rock crystal (60 gp). Tourmaline (60 gp). Emerald (400 gp). White pearl (60 gp). Bloodstone (60 gp). Eye agate (15 gp). 1 Medium magic item.
Megren Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who very much looks the part of a Spice Merchant. Her wide-brimmed hat is riddled with cuts and holes. She wears an eyepatch.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Megren studied abroad. She was an apprentice working in her mother's forge. She has achieved small success as a Spice Merchant.
Motivation: To be a Fletcher again; and expand her business
Ideals: Logical, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 13
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 600 pp. Carnelian (40 gp). Jasper (40 gp). Citrine (40 gp). Eye agate (5 gp). Smoky quartz (40 gp). Tourmaline (60 gp). Rose (40 gp). Zircon (40 gp). Coral (60 gp). Citrine (40 gp). Emerald (600 gp). Sardonyx (40 gp). Aquamarine (800 gp). Deep blue spinel (800 gp). Red spinel (60 gp).
Ahinar Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears violet painted combat armor at almost all times. She keeps her white hair in a flapper bob. She tend to wears goggles to shield her eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Carved bone or ivory statuette (90 gp).
Portia Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She likes to wear red tank tops with tan skirt. She wears her white hair up. Her green eyes are slightly larger than normal.
Personality: Her tongue was cut out and she uses sign language. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born at the edge of vast forest. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions.
Ideals: Athletic. Flaws: Disease. Bonds: Religious, Nature, Debt. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 96 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1200 pp. Amber (40 gp). Rock crystal (70 gp). Eye agate (11 gp). Tiger eye turquoise (11 gp).
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