Hecat Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in an above average manner. Her purple hair is lengthy. Her black unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: She is compelled to act according to her religious beliefs; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Moonstone (30 gp). Black pearl (200 gp). Onyx (30 gp). Golden yellow topaz (200 gp). Rose (30 gp). Deep green spinel (50 gp).
Gilbert Thackeray, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.
Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gilbert was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Ideals: Artistic. Bonds: Adventurer, Family, Job. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 116 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1700 pp. Onyx (40 gp). Aquamarine (1200 gp). Azurite (7 gp). Jade (50 gp). Onyx (40 gp). Eye agate (7 gp). Lapis lazuli (7 gp). Fire opal (700 gp). Obsidian (7 gp). Sardonyx (40 gp). Aquamarine (1200 gp). Carnelian (40 gp). Obsidian (7 gp). Black star sapphire (700 gp). Blue quartz (7 gp). Tourmaline (50 gp). Red garnet (50 gp). Star rose quartz (40 gp). Deep blue spinel (1200 gp).
Ootah Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is physically well-built. Her hair is always cut to a buzz. Her eyes are likewise violet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to make almost anything out of random pieces of junk.
History: Born in the east to a Junk Dealer, Ootah learned a great deal about her mother's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 7 years.
Motivation: She's repulsed by the PC; and to reunite with her absent mother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 62 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Druidic, Giant
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. 1 Medium magic item.
Shifting Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has styled her red fur well, parting it to the right. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Prone to second guessing herself, she comes off as nervous. She has all her life been fascinated with dancing.
History: Shifting lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Locksmith and was forced into it by her family.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 115 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (800 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (160 gp). Fire opal pendant on a fine gold chain (800 gp). Sapphire pendant on gold chain (1600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (4000 gp). Old masterpiece painting (800 gp).
Salasar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He has moderate length bronze crest. This red eyed northerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: Salasar was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Poor, Immigrant. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Medium magic item.
Elysande Brandon, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears light armors faded through time and improper care. She keeps her long chestnut hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Elysande took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Layabout for hire.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 49 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Aquamarine (800 gp). Aquamarine (800 gp). Alexandrite (800 gp). Chrysoprase (70 gp). White opal (1400 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rose Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses in collared shirts and wears a proper scarf over her head, and a wedding ring on her right hand. She has slicked back red hair. Her violet eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to raise her children well.
Flaws: Shy, Disease. Bonds: In love, Slave, Family. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 121 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 8000 gp. Violet garnet (1600 gp). Golden pearl (130 gp). Aquamarine (1600 gp). Hematite (11 gp). Rich purple corundum (1200 gp). Red garnet (130 gp). Aquamarine (1600 gp). Blue star sapphire (1200 gp). Jet (130 gp). Banded agate (11 gp). Eye agate (11 gp). Deep blue spinel (1600 gp). White opal (1200 gp). Emerald (1200 gp). Golden pearl (130 gp). Golden pearl (130 gp). Malachite (11 gp). Alexandrite (1600 gp). Lapis lazuli (11 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
