Seven Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'9" and likes to wear ponchos typically of a light brown in addition to tight pants. His left leg appears badly burned and disfigured. He keeps his long yellow fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 3 years old his parents immigrated from the west. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Rich, Adventurer. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 17)
Armor Class 14
Hit Points 125 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll, Abyssal
Attacks Melee +5 / 5d4-1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1400 pp. Freshwater pearl (6 gp). Banded agate (6 gp). White pearl (70 gp). Brown-green garnet (70 gp). Red-brown spinel (70 gp). Banded agate (6 gp).
Mijira Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. Her small hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Mijira was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mijira's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear
Ideals: Philantrophist, Professionalism. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 9
Hit Points 55 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Jeweled electrum ring (6000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A small bag of saffron. (30 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Three In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of her god around her neck, and a kukri on her belt, and sports empty pouches on her belt. She keeps her lavender fur in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a small toy that she constantly fidgets with.
History: She was born into a rich family. A freak accident while working with her Tailor mother left her crippled. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Disease, Addict. Bonds: Rich. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 109 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Auran, Gnome
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 14000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (900 gp). Solid gold idol (300 gp). Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (1700 gp). Sapphire pendant on gold chain (1700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Willow Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears white painted combat armor at almost all times and is in decent physical shape. Her hair is black, silky, and of moderate length. Her eyes are amber and she is always smoking a pipe.
Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of illithids once and for all.
History: Sold as a small child to a slaver, Willow was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 12th year, her parents were killed by a illithids raid, leaving Willow alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud; and many illithids want her driven away
Flaws: Disease. Bonds: Attractive, Enemies, Mentor. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 114 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A small bag of saffron. (100 gp). Silver comb with moonstones (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Solid gold idol (1200 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Medium magic item.
Drifting Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear brown clothing when she does not wear armor. Her orange fur is knotted and matted. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is almost excessively polite to everyone, even when angry. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised by priests from a young age. Over the years she perfected her riding and shooting skills. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Religious, Mentor. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 18)
Armor Class 14
Hit Points 119 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 5d6-1, Ranged +10 / 5d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 9000 gp. Freshwater pearl (15 gp). Black pearl (600 gp). Deep green spinel (120 gp). Deep blue spinel (600 gp). Azurite (15 gp). Iolite (60 gp). Aquamarine (600 gp). Deep blue spinel (600 gp). Banded agate (15 gp). Brown-green garnet (120 gp). White opal (1200 gp). Deep blue spinel (600 gp). Golden yellow topaz (600 gp). Azurite (15 gp). Smoky quartz (60 gp). Jet (120 gp). Golden yellow topaz (600 gp). Bloodstone (60 gp). Deep blue spinel (600 gp). Sard (60 gp). Silver pearl (120 gp). Red garnet (120 gp). Moss agate (15 gp). Chalcedony (60 gp). Aquamarine (600 gp). Jasper (60 gp). Coral (120 gp). Jet (120 gp). Violet garnet (600 gp). 1 Medium magic item.
Fenriz Bright, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a black and grey robe with the hood down, he is not a threatening figure. He has chestnut hair. He has gold eyes and a black hat with a grey feather.
Personality: Fenriz is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Fenriz was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his mother before him.
Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg
Flaws: Depressed. Bonds: Adventurer, Poor, Job, Family. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 pp. Blue quartz (14 gp). Violet garnet (600 gp).
Rûg York, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, black cloak. His hair, while still mostly white, has prominent grey streaks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.
Motivation: Revenge; and he's looking for his big break
Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 125 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Chrysoberyl (70 gp). Rhodochrosite (7 gp). Onyx (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!