Vepar Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing colorful clothing, dressed as a Marshal. She has wavy silver hair. Her ears are large.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is frequently practicing swordplay.
History: A powerful necromancer made her what she is. Vepar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Shy. Bonds: Poor, Military, Mentor, Nature. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 15)
Armor Class 8
Hit Points 81 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 13 (+1) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Ignan, Celestial
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Aquamarine (1500 gp). Alexandrite (1500 gp). Freshwater pearl (10 gp). Amber (40 gp). Fire opal (1300 gp). Violet garnet (1500 gp). Jade (40 gp). Hematite (10 gp). Tiger eye turquoise (10 gp). Aquamarine (1500 gp). Rhodochrosite (10 gp). Violet garnet (1500 gp). 1 Minor magic item.
Krimmon Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of drow once and for all.
History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by drow. Krimmon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Joker. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 48 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Infernal, Goblin
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Coral (110 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Moss agate (16 gp). Carnelian (60 gp). Smoky quartz (60 gp). Golden pearl (110 gp). Jet (110 gp). Alexandrite (800 gp). Fire opal (1000 gp). Chrysoprase (60 gp). Azurite (16 gp). Golden yellow topaz (800 gp). Banded agate (16 gp). Brown-green garnet (110 gp). White pearl (110 gp). Rich purple corundum (1000 gp). Violet garnet (800 gp). Zircon (60 gp). Aquamarine (800 gp). Aquamarine (800 gp). Red spinel (110 gp). 1 Medium magic item. 1 Medium magic item.
Oda Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a tan costume with the symbols of the four houses of cards on her torso. Her white hair is thinning but still full. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oda took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Disciplined. Bonds: Attractive, Military, Religious, Nature. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 117 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Sard (60 gp). Red garnet (140 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Rhodochrosite (8 gp). Azurite (8 gp). Iolite (60 gp). Aquamarine (1500 gp). Black star sapphire (800 gp). Aquamarine (1500 gp). 1 Medium magic item. 1 Medium magic item.
Sariel Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her brown hair is knotted and matted. This amber eyed westerner is not easily forgotten.
Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She was granted necromantic powers by her dying brother.
Motivation: Halfling compassion; and she has a crush on the local glassblower
Ideals: Professionalism, Gifted. Flaws: Insane, Racist. Bonds: Nature. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 18)
Armor Class 14
Hit Points 87 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 19 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal, Infernal, Aquan
Attacks Melee +7 / 5d6+1, Ranged +10 / 5d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 9000 gp. Large well-done wool tapestry (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Gold and ruby ring (10000 gp). Solid gold idol (200 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Black velvet mask with numerous citrines (40 gp). A delicate brass dragon egg (30 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved bone or ivory statuette (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver chalice with lapis lazuli gems (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). A silver and pearl hairclip (30 gp). Gold and topaz bottle stopper cork (1600 gp). Sapphire pendant on gold chain (2900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Drenna Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy white dress. Her hair is golden and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is afraid of women and trembles around them
History: She was born in the east. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Drenna and her spouse have recently divorced.
Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc
Flaws: Insane, Antagonistic, Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. Amethyst (120 gp). Rhodochrosite (4 gp). Tourmaline (120 gp). Red garnet (120 gp). Silver pearl (120 gp). Sard (30 gp). Violet garnet (900 gp). Sard (30 gp). Blue star sapphire (1100 gp). Onyx (30 gp). Rock crystal (30 gp). Bloodstone (30 gp). Amber (120 gp). Pink pearl (120 gp). Obsidian (4 gp). 1 Medium magic item.
Beatrice Appleton, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a fancy grey dress. Her blonde hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to fit into much smaller and tighter spaces than normal.
History: Beatrice was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted psionic powers by her dying sister.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 80 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 300 pp. Star ruby (500 gp). Amethyst (40 gp). Eye agate (5 gp). Star ruby (500 gp). Bloodstone (60 gp). Hematite (5 gp). Black pearl (200 gp). Iolite (60 gp). Black opal (500 gp). Alexandrite (200 gp). Moonstone (60 gp). Tiger eye turquoise (5 gp). Lapis lazuli (5 gp). Red spinel (40 gp). Amber (40 gp).
Ahlyssa Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, typically a more casual-formal manner. She wears a feathered hat to cover her moderate length brown hair. She is baby faced.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her mother raised her in a mountain cabin. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Rich. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 106 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 15 (+2) | 19 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant, Sylvan, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Rock crystal (40 gp). Moss agate (9 gp). Jasper (40 gp). Deep blue spinel (400 gp). Black pearl (400 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Alexandrite (400 gp). Malachite (9 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

