Mella Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is physically well-built. Her hair, while still mostly black, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful wizard made her what she is. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Black pearl (1100 gp). Peridot (40 gp). Silver pearl (110 gp). Tourmaline (110 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Iolite (40 gp). Zircon (40 gp). Moonstone (40 gp). White pearl (110 gp). Sard (40 gp). 1 Medium magic item.
Lorilla Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses like a well dressed Brewer does. She has a long auburn ponytail with little hanging trinkets. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She enjoys reading and quiet.
History: Born in the west to a Brewer, Lorilla learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult.
Ideals: Athletic, Optimist, Logical. Bonds: Job, Attractive. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 160 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 20 (+5) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Amethyst (160 gp). Golden pearl (160 gp). Sard (40 gp). Hematite (5 gp). Red garnet (160 gp). Carnelian (40 gp). Rock crystal (40 gp). Violet garnet (600 gp). Jasper (40 gp). Jasper (40 gp). Sardonyx (40 gp).
Claira Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She is tall, broad shouldered and powerfully built. Her blonde hair has been sun bleached extensively. Her violet eyes dart from person to person.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her father. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. 1 Medium magic item.
Ekemon Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black painted combat armor at almost all times. He has styled his black hair well, parting it to the right. His eyes are a pleasant gold.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Rich. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 50 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. Jeweled gold crown (4000 gp). Old masterpiece painting (600 gp). A silver and pearl hairclip (100 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A necklace of small pink pearls (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gurdis Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair has been sun bleached extensively. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.
History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the east
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 109 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Moss agate (10 gp). Chrysoberyl (120 gp). Blue sapphire (400 gp). Citrine (70 gp). Chrysoprase (70 gp). Iolite (70 gp). Zircon (70 gp). Azurite (10 gp). Lapis lazuli (10 gp). Red spinel (120 gp). Alexandrite (200 gp). Amethyst (120 gp). Onyx (70 gp). Azurite (10 gp). Amethyst (120 gp). Violet garnet (200 gp).
Nicor Wary, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to cover his moderate length purple hair. He has red eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and a strong sense of loyalty to halfling people
Ideals: Gifted. Flaws: Ugly, Insomniac, Racist, Insane. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 19 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Infernal, Orc
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A small bag of saffron. (100 gp). Solid gold idol (300 gp). Gold music box (4000 gp). Jeweled gold crown (8000 gp). Brass mug with jade inlays (400 gp).
Marbas Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His black hair has been sun bleached extensively. His white eyes peer out from beneath his top green hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist, Logical. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 73 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Fire opal pendant on a fine gold chain (1700 gp). Golden circlet with four aquamarines (3000 gp). An abacus with copper, silver and gold markers (70 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
