Beiro Floshem, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears bulky tan painted plate armor. His clothes are grease stained in places. His blonde hair is knotted and matted. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. Beiro was born on a far southern mountains where he grew up under the tutelage of his father, an expert Engraver. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Bonds: Poor, Immigrant, Religious. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 28 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A small bag of saffron. (40 gp). Black velvet mask with numerous citrines (160 gp). Fire opal pendant on a fine gold chain (400 gp). Gold and topaz bottle stopper cork (1800 gp).
Cloud Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has styled her lavender fur well, parting it to the left. She has copper eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many gnolls want her driven away; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Joker, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 81 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 600 pp. Blue quartz (9 gp). Chalcedony (40 gp). Smoky quartz (40 gp). Red garnet (60 gp). Blue quartz (9 gp). Rose (40 gp). Rich purple corundum (800 gp). Amber (60 gp). Amber (60 gp). Star ruby (800 gp). Aquamarine (1200 gp). Lapis lazuli (9 gp). Malachite (9 gp). Pink pearl (60 gp). Emerald (800 gp). Brown diamond (2000 gp). Iolite (40 gp). Golden yellow topaz (1200 gp). Blue sapphire (800 gp). Jacinth (2000 gp). Lapis lazuli (9 gp). Moonstone (40 gp). Eye agate (9 gp).
Quick Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses like a well dressed Tanner does. His yellow fur is slicked back into a classic pompadour. He has copper eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.
History: Born to a Fisher, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: He wants to get laid.
Ideals: Impeccable. Bonds: Job, Has a crush, Poor. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 97 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Freshwater pearl (10 gp). Moonstone (80 gp). Freshwater pearl (10 gp). Deep green spinel (120 gp). Jade (120 gp). Rose (80 gp). Black pearl (1100 gp). Violet garnet (1100 gp). Citrine (80 gp). Jet (120 gp). Jet (120 gp). Red-brown spinel (120 gp). Aquamarine (1100 gp). Silver pearl (120 gp). Aquamarine (1100 gp). Deep green spinel (120 gp). Coral (120 gp). White pearl (120 gp). Alexandrite (1100 gp). Obsidian (10 gp).
Shifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is black and curly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Shifting's first love is himself. His second love is also himself. He is obsessed with a lost civilization.
History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur, Impeccable, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 50 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Sapphire pendant on gold chain (1500 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Gold and topaz bottle stopper cork (1800 gp). Gold dragon comb with red garnet eye (1800 gp).
Gillyd Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. Her hair is greying and her face has many wrinkles. Her eyes are green.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born into a rich family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.
Motivation: To pay off her debts; and doesn't want to be a banker and was forced into it by her family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family, Debt. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 83 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 19 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnoll, Sylvan, Infernal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Citrine (30 gp). Chrysoprase (30 gp). Red garnet (130 gp). Deep green spinel (130 gp). Peridot (30 gp). Azurite (14 gp). Peridot (30 gp). Amber (130 gp). Tourmaline (130 gp). Black pearl (1500 gp). White opal (1000 gp). Jasper (30 gp). Violet garnet (1500 gp). Fire opal (1000 gp). Obsidian (14 gp). Hematite (14 gp). Lapis lazuli (14 gp). Golden pearl (130 gp). Jet (130 gp). Jasper (30 gp). Smoky quartz (30 gp). 1 Medium magic item.
Dee Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. She wears a colorful flower in her black hair. Her eyes are amber and catlike.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: The child of a Courier, who enjoyed hunting, Dee was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Dee has worked very hard to control her curse. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Artistic. Flaws: Terse, Disease. Bonds: Attractive, Nature. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 111 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Moonstone (80 gp). Sardonyx (80 gp). Jade (40 gp). Red-brown spinel (40 gp). Jade (40 gp). Aquamarine (700 gp). Moss agate (10 gp). Chalcedony (80 gp). Obsidian (10 gp). Blue quartz (10 gp). 1 Medium magic item.
Seven Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a well pressed and immaculate suit (or dress). She wears a Stetson hat to hide her balding. She has gleaming, smiling green eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She inherited the family business which she has now maintained for 14 years.
Motivation: To pay off her debts; and balancing her hectic life and new merchant responsibilities is difficult
Ideals: Professionalism. Flaws: Impulsive. Bonds: Mentor, Job, Debt. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 110 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Alexandrite (200 gp). Iolite (30 gp). Eye agate (7 gp). Tiger eye turquoise (7 gp). Golden pearl (100 gp). Coral (100 gp). Chrysoprase (30 gp). Eye agate (7 gp). Golden yellow topaz (200 gp). Lapis lazuli (7 gp). Violet garnet (200 gp). Malachite (7 gp). Moonstone (30 gp). Zircon (30 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Obsidian (7 gp). Banded agate (7 gp). Malachite (7 gp). Banded agate (7 gp). Aquamarine (200 gp). Jacinth (6000 gp). Black pearl (200 gp). Sard (30 gp). Chrysoprase (30 gp). 1 Medium magic item.
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