Meena Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'1" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her right leg appears badly burned and disfigured. Her hair is cut close to her head. Her violet eyes dart from person to person.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised by priests from a young age. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.
Motivation: Her religion dominates her actions.
Ideals: Gifted. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 156 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 20 (+5) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp.
Portia TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is still thick. Her fierce amber eyes like to dwell on things.
Personality: While she acts the brute, she is far gentler than she would appear. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Portia grew up listening to her mother's many stories. Portia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Tanner for hire.
Motivation: To reunite with her absent mother; and she's looking for her big break
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Tanner
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 109 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. A small bag of saffron. (30 gp). Silver comb with moonstones (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Golden circlet with four aquamarines (6000 gp). Gold and ruby ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quelenna Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, tan, dusty cloak. Her red hair is long and unkept. Her brown eyes peer out from beneath her feathered tan hat.
Personality: A deeply religious woman she believes everything happens for a reason. She never wears the same outfit twice, unless she absolutely has to.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She has had some formal painting training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and her religion dominates her actions
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies, Job. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 78 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (100 gp). Fire opal pendant on a fine gold chain (1400 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Medium magic item.
Raymond Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries daggers. His auburn hair, when down, is lengthy. His gray eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Armorer.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Optimist. Bonds: Rich, Has a crush, Job. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. White pearl (100 gp). Hematite (14 gp). Violet garnet (1300 gp). Chalcedony (70 gp). Blue quartz (14 gp). Silver pearl (100 gp). Violet garnet (1300 gp). Onyx (70 gp). Blue quartz (14 gp). Deep blue spinel (1300 gp). Zircon (70 gp). Chalcedony (70 gp). Red spinel (100 gp). Obsidian (14 gp). Rose (70 gp). Golden yellow topaz (1300 gp). Red spinel (100 gp). Peridot (70 gp). Golden yellow topaz (1300 gp).
Gimgen Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He is wearing colorful clothing, dressed as a Farmer, and his gloved hand is found clutching a scythe. His hair is blonde and curly. He has several tiny sapphire earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gimgen took refuge in the old dungeon and found the beat up scythe and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the north
Ideals: Optimist, Entrepeneur. Flaws: Greedy. Bonds: Rich, Attractive, Nature. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnoll, Druidic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. White opal (1500 gp). Coral (110 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Rhodochrosite (4 gp). Star ruby (1500 gp). 1 Medium magic item.
Pandjed Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" southern man, he dresses in collared shirts and wears a proper scarf over his head. His white crest is knotted and matted. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic, Fighting. Flaws: Ugly, Insomniac. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 85 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 9000 gp. Aquamarine (700 gp). Tiger eye turquoise (6 gp). Aquamarine (700 gp). Blue quartz (6 gp). Sardonyx (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Emmeline Colton, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is an epitome of beauty. She has a very tight haircut. She has a dull look in her gray eyes.
Personality: Her tongue was cut out and she uses sign language. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To share knowledge with the world; and she uses money and sex appeal to get what she needs
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 99 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Onyx (20 gp). Alexandrite (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
