Cora Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is renowned for her bright red dresses and hats. Her black hair is singed and shortened. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in the east, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 82 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (1000 gp). Cloth of gold vestments (60 gp).
Shava Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. Her whole body is exceptionally muscular. Her black hair is lengthy. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: Shava speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Bonds: Rich, Immigrant, Attractive. Occupation: Junk Dealer
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 18)
Armor Class 14
Hit Points 87 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 17000 gp. Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1200 gp). 1 Major magic item.
Quick Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He has a moderate pudge and is not very fit. His orange fur is heavily combed to the right. He has several tiny emerald earrings on each ear.
Personality: Calm and collected, he is a well trained Sailor. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the west to a Sailor, Quick learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Quick was left his mother's suit of armor and trained in its use and care. He was granted druidic powers by his dying sister.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Optimist, Gifted. Bonds: Rich, Job, Military, Family. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 111 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2000 gp. Golden yellow topaz (900 gp). Alexandrite (900 gp). Blue sapphire (800 gp). Canary diamond (8000 gp). Eye agate (8 gp). Freshwater pearl (8 gp). Aquamarine (900 gp). Lapis lazuli (8 gp). 1 Medium magic item.
Trym Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west to a Spice Merchant, Trym learned a great deal about his father's area of expertise. He worked as a nervous Spice Merchant and found it very stressful. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: In love, Job. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 126 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Giant, Draconic
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Red spinel (40 gp). Moss agate (5 gp). Azurite (5 gp). White opal (400 gp). Azurite (5 gp). Citrine (40 gp). Peridot (40 gp). Coral (40 gp). Sardonyx (40 gp). Golden yellow topaz (300 gp). Sard (40 gp). Rock crystal (40 gp). Moonstone (40 gp). Aquamarine (300 gp). Violet garnet (300 gp). Bloodstone (40 gp). Star rose quartz (40 gp). Black pearl (300 gp). Violet garnet (300 gp). Bloodstone (40 gp). Bloodstone (40 gp). Deep blue spinel (300 gp). Eye agate (5 gp).
Heward Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His blonde hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: Born in the east to a Layabout, Heward learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Layabout job and began his own company from there.
Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out
Flaws: Insane, Antagonistic, Lazy. Bonds: Slave, Job. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 92 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Ignan, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 10000 gp. Freshwater pearl (16 gp). Deep blue spinel (1500 gp). Banded agate (16 gp). Deep blue spinel (1500 gp).
Anthony Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He wears his black hair up. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a slaver, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Anthony was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Mundane, Antagonistic. Bonds: Mentor, Military. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Elven, Giant, Orc, Goblin, Druidic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 700 pp. Black pearl (1000 gp). Blue star sapphire (1600 gp). Sard (60 gp). Amber (150 gp). Citrine (60 gp). Tourmaline (150 gp). Amethyst (150 gp). Moonstone (60 gp). Alexandrite (1000 gp). Black star sapphire (1600 gp). Chrysoberyl (150 gp). Alexandrite (1000 gp). Chalcedony (60 gp). Black star sapphire (1600 gp). Malachite (8 gp). Star rose quartz (60 gp). Deep blue spinel (1000 gp). 1 Medium magic item.
Makaria Peace, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her long silver hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. After a long history of fighting, Makaria and her spouse have recently divorced.
Motivation: She loathes her own lifestyle; and a rival would like her out of the picture
Flaws: Depressed, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 18)
Armor Class 13
Hit Points 117 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 14000 gp. Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1500 gp). Sapphire pendant on gold chain (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1500 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (700 gp). Black velvet mask with numerous citrines (40 gp). Sapphire pendant on gold chain (1300 gp). Old masterpiece painting (1500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1500 gp). Fire opal pendant on a fine gold chain (1500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Brass mug with jade inlays (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Black velvet mask with numerous citrines (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
