Mara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This western woman is typically in her Carter uniform. Her clothes are grease stained in places. Her auburn hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady hazel eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to loving parents in a slum to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly. Bonds: Job, Poor, Immigrant, Religious. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 52 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 600 pp.
Cecily Huckabee, Female Human [Permalink]
Personal [hide]
Description: This woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her halberd. She is muscular with a powerful set of arms. Her red hair is drawn into a tight pony tail with a butterfly scrunchie. She tend to wears goggles to shield her eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She is an amazing painter.
History: Cecily lived on a farm with her mother, near the main road leading to a nearby town. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Family. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Goblin
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 pp. 1 Medium magic item. 1 Medium magic item.
Geva Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears an entirely yellow suit with brown socks and a vest with buckled shoes. Her silver hair is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. She also hits on women, regardless of circumstances.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She would like to get married and retire.
Flaws: Ugly, Mundane. Bonds: Job, Has a crush, Poor. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 pp. Tourmaline (80 gp). Tiger eye turquoise (9 gp). Violet garnet (1500 gp). Rose (70 gp). Violet garnet (1500 gp). Coral (80 gp). Tourmaline (80 gp). Chrysoberyl (80 gp). Blue sapphire (600 gp). Fiery yellow corundum (600 gp). Blue quartz (9 gp). Lapis lazuli (9 gp). Peridot (70 gp). Tiger eye turquoise (9 gp). Violet garnet (1500 gp). Malachite (9 gp). Star ruby (600 gp). Obsidian (9 gp). Rhodochrosite (9 gp). Deep green spinel (80 gp).
Maynild Kinsley, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. Her moppish auburn hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are gray.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is searching for what she claims is her rightful reward.
Motivation: Wants to open a new tavern; and she's looking for her big break
Ideals: Disciplined. Bonds: Adventurer, Slave, Job. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Draconic
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Black opal (800 gp). Red-brown spinel (90 gp). Eye agate (12 gp). Golden yellow topaz (200 gp). Freshwater pearl (12 gp). Moss agate (12 gp). Alexandrite (200 gp). Violet garnet (200 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He is wearing the road beaten gear of a warrior. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.
Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Dain took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 83 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Old masterpiece painting (1500 gp). A delicate brass dragon egg (40 gp). Solid gold idol (300 gp). Gold dragon comb with red garnet eye (900 gp). Solid gold idol (300 gp). Embroidered and bejeweled glove (3000 gp). Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Medium magic item.
Vanuath Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is knotted and matted. His violet eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Professionalism. Flaws: Racist, Ugly. Bonds: Adventurer. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver ewer (80 gp). A delicate silver chain set with a tourmaline (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver comb with moonstones (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold music box (4000 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. His white hair is still thick. His eyes are hazel and beady.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a desert tribe. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Mortician like his mother before him.
Motivation: To reunite with his old friends; and further expansion of business
Flaws: Ugly. Bonds: Enemies, Job, Nature, Adventurer. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 400 pp. Red garnet (120 gp). Amethyst (120 gp). Aquamarine (1000 gp). Bloodstone (50 gp). Moonstone (50 gp). 1 Medium magic item.
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