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NPC Generator

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Advanced [show]


Oolah Adley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.

Personality: Oolah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is harsh and unforgiving.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: She is wracked by social anxiety; and to be a roofer again

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Slave, Job. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Oolah Adley, Female Half-Orc Druid 16
Medium (5'6") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 85 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 10 (+0)4 (-3)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 11000 gp. Silver ewer (90 gp). Old masterpiece painting (1600 gp). Gold dragon comb with red garnet eye (600 gp). Cloth of gold vestments (110 gp). Cloth of gold vestments (110 gp). Silver chalice with lapis lazuli gems (110 gp). A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A necklace of small pink pearls (4000 gp). Finely wrought small gold bracelet (90 gp). A delicate silver chain set with a tourmaline (90 gp). Gold and topaz bottle stopper cork (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp).


Social Check DCs


Bucklal Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with red lining and desert motifs. He wears a deerstalker hat to hide his balding. His thin eyebrows rest above his beady brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. After coming to the age of reason, Bucklal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. During his travels, Bucklal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bucklal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bucklal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Bucklal Nimblefingers, Male Halfling Druid 16
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 55 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 9 (-1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Aquamarine (500 gp). Aquamarine (500 gp). Alexandrite (500 gp). Coral (160 gp). Alexandrite (500 gp). Moonstone (80 gp). Golden yellow topaz (500 gp). Bloodstone (80 gp). Jasper (80 gp). Peridot (80 gp). Peridot (80 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp). Aquamarine (500 gp). Chrysoberyl (160 gp). Chalcedony (80 gp). Jasper (80 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is long and unkept. His ears are large.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 10 years later his spouse died after the birth of his son. Heartbroken, William never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Poor. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

William Garfield, Male Human Druid 15
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 72 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +5, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Giant
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 gp. Golden yellow topaz (1300 gp). Banded agate (6 gp). Banded agate (6 gp). Tiger eye turquoise (6 gp). Lapis lazuli (6 gp). Chrysoprase (80 gp). Hematite (6 gp). Golden yellow topaz (1300 gp). Blue star sapphire (500 gp). Freshwater pearl (6 gp). Hematite (6 gp). Moonstone (80 gp). Deep green spinel (40 gp). Violet garnet (1300 gp). Freshwater pearl (6 gp).


Social Check DCs


Anverth Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, and he perpetually has his longbow ready. He has done his best to style his silver hair to look like a famous performer. He has gleaming, smiling brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Anverth lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anverth took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Optimist. Bonds: Attractive, Family, Nature. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Anverth Bafflestone, Male Gnome Druid 16
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 118 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Investigation +6, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 8000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold cup set with emeralds (5000 gp). Silver chalice with lapis lazuli gems (50 gp).


Social Check DCs


Vanuath Othronus, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His red hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: A powerful brothel owner made him what he is. His druidic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Mentor. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Vanuath Othronus, Male Elf Druid 16
Medium (4'7") Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 78 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +7, Performance +7
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 11000 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (5000 gp). Cloth of gold vestments (90 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Cloud Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Carter. His long beige fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Cloud embodies much of what other species detest in the Tabaxis. He is harsh and unforgiving.

History: Cloud was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Antagonistic, Secretive. Bonds: Poor, Family. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Cloud Of Shadows, Male Tabaxi Druid 18
Medium (5'4") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 69 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)7 (-2) 13 (+1)14 (+2)
Skills Sleight of Hand +8, Survival +7
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 5000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Sapphire pendant on gold chain (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Cloth of gold vestments (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Gold dragon comb with red garnet eye (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Carved bone or ivory statuette (70 gp). 1 Major magic item.


Social Check DCs


Dalgal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a grey suit. His hair is long and black with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a logical person and will generally grow upset if things defy logic and science.

History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He now owns his own business.

Motivation: A deep hatred of drow; and expand his business

Ideals: Logical. Bonds: Attractive, Family, Job, Enemies. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Dalgal Graybeard, Male Dwarf Druid 16
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 88 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 11000 gp. Banded agate (16 gp). Amber (140 gp). Lapis lazuli (16 gp). Sardonyx (80 gp). Violet garnet (1200 gp). Obsidian (16 gp). Tiger eye turquoise (16 gp). Freshwater pearl (16 gp). Jade (140 gp). Hematite (16 gp). Red garnet (140 gp). Moss agate (16 gp). Eye agate (16 gp). White pearl (140 gp). Jasper (80 gp). Amber (140 gp). Amber (140 gp). Jasper (80 gp). Lapis lazuli (16 gp).


Social Check DCs

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