Astar Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: 6'10" and muscular, this eastern man is well dressed, but even with his fine clothing he looks run-down. His brown hair is thinning but still full. His eyes are white.
Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Astar was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Gifted, Artistic. Bonds: Job, Nature. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 18)
Armor Class 14
Hit Points 113 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 2000 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Great Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern woman wears a lot of dark rich colors, with gold accents. She keeps her beige fur in a pixie cut. She has amber eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of southern immigrants she idolized her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Ideals: Athletic. Bonds: Attractive, Religious, Job, Immigrant. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. Silver ewer (60 gp). Solid gold idol (600 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (1000 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (600 gp). Solid gold idol (600 gp). A necklace of small pink pearls (6000 gp). Jeweled anklet (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold dragon comb with red garnet eye (600 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Lerissa Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. Her white eyes dart from person to person.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Lerissa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Lerissa's mother didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is terrified, and will act out of fear; and wants to open a new tavern
Flaws: Antagonistic, Fearful. Bonds: Family, Immigrant, Job. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 68 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Deep blue spinel (200 gp). Sard (60 gp). Jasper (60 gp). Rhodochrosite (10 gp). Iolite (60 gp). Rock crystal (60 gp). Peridot (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Jane Easton, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears silk and lounges about seductively. She has dyed her greying black hair a little too much giving a sharp black color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Forgetful, Insane. Bonds: Attractive. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A necklace of small pink pearls (4000 gp). Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (4000 gp). An abacus with copper, silver and gold markers (170 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arara Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears violet leather gloves, a violet jacket, and tight pants. Her chestnut hair is cut short with large spiked bangs in the front. Her amber eyes peer out from beneath her wide-brimmed violet hat.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Arara studied abroad. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is not mentally stable, and does not behave rationally; and wants to raise her children well
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Freshwater pearl (15 gp). Violet garnet (1100 gp). Black star sapphire (500 gp). Banded agate (15 gp). Black star sapphire (500 gp). Black pearl (1100 gp). Brown diamond (3000 gp). Chrysoprase (40 gp). 1 Medium magic item.
Eleanor Addington, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She has wavy auburn hair. This gray eyed easterner is not easily forgotten.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Further she is a bit of a stoner and is frequently out of it.
History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eleanor took refuge in the large cave and found the beat up shortspear and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Secretive, Addict. Bonds: Nature. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. Hematite (15 gp). Onyx (20 gp). Tiger eye turquoise (15 gp). 1 Medium magic item.
Tawna Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely white suit with green socks and a vest with buckled shoes. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Wants to work out more often; and she desires power and/or immortality
Ideals: Athletic, Disciplined. Flaws: Insane, Disease. Bonds: Adventurer. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 123 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp.
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