Silvo Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. His hair is chestnut and curly. His fierce brown eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Impulsive. Bonds: Military, Adventurer. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 62 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Bloodstone (70 gp). Alexandrite (300 gp). Alexandrite (300 gp). Fire opal (1100 gp). Silver pearl (160 gp). Chalcedony (70 gp). Azurite (16 gp). Chrysoprase (70 gp). Smoky quartz (70 gp). White opal (1100 gp). Peridot (70 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Brown-green garnet (160 gp). Amber (160 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Chrysoprase (70 gp). Red spinel (160 gp). White pearl (160 gp). Silver pearl (160 gp). Eye agate (16 gp). Alexandrite (300 gp).
Williamina Milton, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in a clean grey cloak covering her clean studded leather. Her silver hair is cut short with large spiked bangs in the front. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not believe in violence as a means to an end. She is a dedicated Detective but believes her peers are too gung-ho.
History: Williamina was raised in a hard working conservative environment. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying brother.
Motivation: Expand her business; and she's repulsed by the pc
Ideals: Pacifist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. Gold music box (1000 gp). Old masterpiece painting (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Manea Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case, and carries hammers. Her long silver hair is drawn into a two foot long braid. Her white eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Manea embodies much of what other species detest in the Tieflings. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Manea grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. She's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Courier
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 700 pp. Iolite (70 gp). Tiger eye turquoise (14 gp). Azurite (14 gp). Zircon (70 gp). Eye agate (14 gp). Emerald (1400 gp). Rock crystal (70 gp). Violet garnet (1000 gp). Black pearl (1000 gp). Malachite (14 gp). Red spinel (70 gp). Deep blue spinel (1000 gp). Banded agate (14 gp). Golden pearl (70 gp).
Dworic Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses like a well dressed Ruler does. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His amber eyes peer out from beneath his wide-brimmed brown hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a wizard, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He then took over the family business and is one of the better Ruler for hire.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, Mentor. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 123 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc, Gnome
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Aquamarine (1000 gp). Peridot (70 gp). Fire opal (500 gp). Black pearl (1000 gp). Bloodstone (70 gp). White pearl (150 gp). Jasper (70 gp). Iolite (70 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.
Hûmgrat Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He wears a worn and beaten armor, and his gloved hand is found clutching a sword. His black hair is knotted and matted. This violet eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Hûmgrat will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Hûmgrat was raised in a hard working conservative environment. He worked as a nervous Gardener and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Retire the richest man in the north; and to be a performer again
Ideals: Extrovert, Entrepeneur. Flaws: Secretive. Bonds: Has a crush, Job. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 19)
Armor Class 11
Hit Points 96 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +10 / 5d8+4, Ranged +7 / 5d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Solid gold idol (700 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). Old masterpiece painting (1400 gp). Gold music box (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). An abacus with copper, silver and gold markers (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver comb with moonstones (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Embroidered and bejeweled glove (3000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gardain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy brown suit. His hair is cut close to his head. He has a dull look in his amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Gardain enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a necromancer, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Immigrant, Mentor, Adventurer. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 76 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Banded agate (16 gp). Obsidian (16 gp). Moss agate (16 gp). Aquamarine (500 gp). Violet garnet (500 gp). Amethyst (140 gp). Golden pearl (140 gp). Jet (140 gp). Onyx (70 gp). Chalcedony (70 gp). Hematite (16 gp). Rhodochrosite (16 gp). Deep blue spinel (500 gp). 1 Minor magic item.
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His fierce yellow eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Insomniac, Insane. Bonds: Rich. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 16)
Armor Class 9
Hit Points 102 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!