Mreksh Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. He has a slight overbite and is overall scrawny. His crest is copper and curly. His gold unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Joker. Flaws: Disease, Insane. Bonds: Rich, Religious. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Onyx (50 gp). Iolite (50 gp).
Uraim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown armored body suit, with a simple red line shooting up and back down. His auburn hair is cut short. His eyes are hazel and beady.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted, Joker. Flaws: Ugly. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 64 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Halfling
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. Malachite (12 gp). Eye agate (12 gp). Rock crystal (80 gp). Deep blue spinel (1600 gp). Rock crystal (80 gp). Alexandrite (1600 gp).
Rangrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He carries with him a set of spears, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His moppish black hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.
History: Born in the west to a Bricklayer, Rangrim learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rangrim took refuge in the old dungeon and found the beat up spear and armor he uses now. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Job, Nature. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 17)
Armor Class 9
Hit Points 183 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 22 (+6) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1800 pp. Solid gold idol (400 gp). Silver ewer (60 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp).
Pikar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a white poncho over his likewise colored trousers and shirt. His chestnut hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He also is a firm believer in the manly ideal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered south to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he's in love
Ideals: Gifted. Flaws: Ugly, Impulsive, PTSD. Bonds: Has a crush. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 123 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. 1 Medium magic item.
Mumpena Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman has a large tan mantle and cape that has been intricately interwoven into her pastel robe. She is muscular with a powerful set of arms. Her hair is always cut to a buzz. She has violet eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Mumpena and her spouse have recently divorced.
Motivation: Find a way to reverse the transformation of her sister; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Military, Nature, Family. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 111 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 9000 gp. Alexandrite (200 gp). Hematite (4 gp). Moonstone (40 gp). Violet garnet (200 gp). Blue star sapphire (900 gp). Tiger eye turquoise (4 gp). Deep green spinel (80 gp). Deep green spinel (80 gp). Peridot (40 gp). Iolite (40 gp). Star rose quartz (40 gp). Malachite (4 gp). Coral (80 gp). Smoky quartz (40 gp). Lapis lazuli (4 gp). Fiery yellow corundum (900 gp). Alexandrite (200 gp).
Aramil Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A 4'11" eastern man, he wears tight fitting clothing which further accentuates his frame. His red hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the east. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Aramil was raised in a hard working conservative environment. After coming to the age of reason, Aramil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist, Gifted, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 68 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Aquan, Ignan
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Fire opal (1300 gp). Silver pearl (40 gp). Eye agate (4 gp). Eye agate (4 gp). Deep green spinel (40 gp). Blue quartz (4 gp). Peridot (40 gp). Blue quartz (4 gp). Sardonyx (40 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). 1 Medium magic item.
Melissa Dryden, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her black hair in a flapper bob. She wears a mask on her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is lazy, self-centered, vain, and jealous.
History: She was born at the edge of vast plains. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: She wants to get laid; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Philantrophist. Flaws: Selfish. Bonds: Nature, Adventurer, Has a crush. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 51 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Deep blue spinel (400 gp). Freshwater pearl (6 gp). Violet garnet (400 gp). Aquamarine (400 gp). Brown-green garnet (130 gp). Star rose quartz (20 gp). Pink diamond (5000 gp). Star rose quartz (20 gp). Amber (130 gp).
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