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Advanced [show]


Kite On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in an above average manner. Her fur is beige, silky, and of moderate length. This yellow eyed westerner is not easily forgotten.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She served in the navy to pay for her family's outstanding loans. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist, Gifted. Bonds: Attractive, Military. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kite On the Mountaintop, Female Tabaxi Druid 15
Medium (5'9") Tabaxi, Lawful Good (CR 15)
Armor Class 9
Hit Points 111 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 7000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Gold and topaz bottle stopper cork (1200 gp). Sapphire pendant on gold chain (2200 gp). A roughly beaten golden orb (50 gp).


Social Check DCs


Ermina Gresham, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her head has been shaved. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect her home.

Flaws: Ugly, Addict. Bonds: Guardian, Slave, Religious. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Ermina Gresham, Female Human Druid 15
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)17 (+3) 8 (-1)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Ignan
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Obsidian (13 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lidda Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She has a long red ponytail with little hanging trinkets. Her eyes are amber.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is skeptical of what others tell her and is slow to trust.

History: She was born in the south. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Armorer

Voice: American accent

Attributes [hide]

Lidda Glenfellow, Female Halfling Druid 18
Small (3'0") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 136 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)13 (+1) 7 (-2)12 (+1)
Skills Animal Handling +4, History +7
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +4 / 5d6-2, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 600 pp. Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Sapphire pendant on gold chain (2300 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Medium magic item.


Social Check DCs


Great Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a yellow coat with black slacks. She is physically well-built. Her red fur is slicked back into a classic pompadour. She wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sold as a small child to a slaver, Great was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Architect mother left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Great Timber, Female Tabaxi Druid 16
Medium (5'2") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 48 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +7, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 1100 pp. Blue star sapphire (1500 gp). Pink pearl (150 gp). Iolite (50 gp). Golden yellow topaz (600 gp). Iolite (50 gp). Banded agate (16 gp). Amethyst (150 gp). Deep blue spinel (600 gp). Malachite (16 gp). Alexandrite (600 gp). Eye agate (16 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). White pearl (150 gp). Jet (150 gp). Black pearl (600 gp). Bloodstone (50 gp). Pink pearl (150 gp). Smoky quartz (50 gp). Rhodochrosite (16 gp). Jade (150 gp). Red spinel (150 gp). Moonstone (50 gp). 1 Medium magic item.


Social Check DCs


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears baggy brown pantaloons and a grey scarf. His fur, while still mostly cinnamon, has prominent grey streaks. This hazel eyed northerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a slaver, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Three Blossom, Male Tabaxi Druid 15
Medium (6'0") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +8, Medicine +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Aquan
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 600 pp. Old masterpiece painting (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (600 gp). 1 Medium magic item.


Social Check DCs


Cora Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long blonde hair reaches down to her waist. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She would rather hide behind her crafts than deal with other people.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Animal Trainer arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Artistic. Flaws: Addict, Antagonistic, Shy. Bonds: Rich. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Cora Goldfound, Female Halfling Druid 15
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Religion +6, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 300 pp. Azurite (5 gp). Aquamarine (1500 gp). Coral (70 gp). Bloodstone (80 gp). Rose (80 gp). Blue star sapphire (900 gp). Violet garnet (1500 gp). Rhodochrosite (5 gp). Eye agate (5 gp). Rock crystal (80 gp). Banded agate (5 gp). Pink pearl (70 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a large blue jacket. His hair is long and white with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Beggar and found it very stressful. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Job. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Umpen Miggledy, Male Gnome Druid 17
Small (3'6") Gnome, Lawful Good (CR 17)
Armor Class 14
Hit Points 142 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 20 (+5)11 (+0) 11 (+0)13 (+1)
Skills Deception +7, Nature +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled gold crown (8000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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