Adrik Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Actor uniform. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Actor.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Gifted. Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 126 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. White pearl (90 gp). Brown-green garnet (90 gp). Amethyst (90 gp). Aquamarine (900 gp). Amber (90 gp). Jade (90 gp). Emerald (1100 gp). Blue star sapphire (1100 gp). Obsidian (8 gp). Rose (30 gp). Sard (30 gp). Bloodstone (30 gp). Citrine (30 gp). Rock crystal (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Norûk Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large black jacket. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Has a crush. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 62 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Druidic
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Iolite (30 gp). Onyx (30 gp). Onyx (30 gp). Rock crystal (30 gp). Deep blue spinel (1100 gp). Blue quartz (9 gp). Golden yellow topaz (1100 gp). Red garnet (150 gp). Aquamarine (1100 gp). Obsidian (9 gp). Eye agate (9 gp). Malachite (9 gp). Chrysoprase (30 gp). Blue quartz (9 gp). Carnelian (30 gp). Silver pearl (150 gp). Star rose quartz (30 gp). Red-brown spinel (150 gp). Rich purple corundum (500 gp).
Rrath Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his black robe and has his flail always slung over his shoulder. He keeps his chestnut hair in a flapper bob. His hazel eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Rrath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the south. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Insane, Hedonist. Bonds: Poor. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (1400 gp). A small bag of saffron. (10 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Finely wrought small gold bracelet (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). Silver chalice with lapis lazuli gems (30 gp). Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Makaria Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'0" eastern woman, she dresses like a well dressed Interpreter does. Her hair is purple and very short. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She works hard and plays hard.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years she perfected her riding and shooting skills. She now owns her own business.
Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult; and she has money and likes to spend it
Flaws: Insomniac, Hedonist. Bonds: Job, Rich, Nature. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 15)
Armor Class 14
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Infernal
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 600 pp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Cloth of gold vestments (130 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilia Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in brown turtlenecks beneath a pastel coat with yellow slacks. Her hair, while still mostly black, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has all her life been fascinated with singing.
History: She was born in the north, but her parents moved at a very young age to the west. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her son; and an old rival family wants her found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Nature, Family. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Rose (70 gp). White pearl (110 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Obsidian (7 gp). Red-brown spinel (110 gp). Moonstone (70 gp). Chalcedony (70 gp). Black pearl (1500 gp). Moss agate (7 gp). Lapis lazuli (7 gp). Sardonyx (70 gp). Amethyst (110 gp). Black pearl (1500 gp). Black star sapphire (1400 gp). Zircon (70 gp). Golden yellow topaz (1500 gp). 1 Medium magic item.
Arjhan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black coat over a brown low-cut shirt, and a top hat upon his head. His black crest is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and wants his loneliness to end
Ideals: Logical, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Doctor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Moss agate (11 gp). Freshwater pearl (11 gp). Red-brown spinel (120 gp). Lapis lazuli (11 gp). Freshwater pearl (11 gp). Chalcedony (80 gp). Pink pearl (120 gp). 1 Medium magic item.
Jezebeth Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is wearing a tight green one piece outfit complete with pants, hood, and a cape, and sports empty pouches on her belt. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her childhood dream was to be a Mayor, but she was a colossal failure. She now owns her own business.
Motivation: Sabotage a competitor; and to be a mayor again
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Job. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 90 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Orc, Druidic
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Aquamarine (300 gp). Onyx (80 gp). Aquamarine (300 gp). Tiger eye turquoise (9 gp). Deep green spinel (70 gp). Deep green spinel (70 gp). Emerald (1600 gp). Violet garnet (300 gp). Bloodstone (80 gp). Coral (70 gp). Azurite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!