Nazdûg Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Attractive, Job. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 130 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A small bag of saffron. (90 gp). Solid gold idol (500 gp). A small bag of saffron. (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Old masterpiece painting (1600 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). Golden circlet with four aquamarines (1000 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver comb with moonstones (400 gp). Silver ewer (90 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (1600 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Medium magic item.
Nykkan Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Stableman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his bronze crest. His eyes are likewise gold. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Nykkan was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Stableman.
Motivation: Further expansion of business; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Amber (150 gp). Jet (150 gp). Lapis lazuli (8 gp). Obsidian (8 gp). Blue sapphire (1300 gp). White pearl (150 gp). Blue star sapphire (1300 gp). White pearl (150 gp). Tiger eye turquoise (8 gp). Sard (60 gp). Carnelian (60 gp). Rhodochrosite (8 gp). Silver pearl (150 gp). Moss agate (8 gp). Tiger eye turquoise (8 gp). Freshwater pearl (8 gp). Fire opal (1300 gp). Deep blue spinel (1600 gp). Azurite (8 gp). 1 Medium magic item.
Chenna Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, constantly wearing a white suit, pastel shirt, and black tie. Her white hair is thinning but still full. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is afraid of women and trembles around them
History: She was raised in a island tribe. A gifted student she started as a Courier, but she got bored and became a Barrister. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Barrister
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 10
Hit Points 121 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A silver and pearl hairclip (100 gp). Jeweled gold crown (3000 gp). A roughly beaten golden orb (140 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bethrynna Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long red hair reaches down to her waist. She wears crescent spectacles with a black brim.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her first spouse was a Dyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and she is compelled to act according to her religious beliefs
Flaws: Shy. Bonds: Family, Religious. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 75 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1100 pp. Sardonyx (70 gp). Chalcedony (70 gp). Moonstone (70 gp). Iolite (70 gp). Azurite (6 gp). Zircon (70 gp). Alexandrite (700 gp). Aquamarine (700 gp). Carnelian (70 gp). Eye agate (6 gp). Azurite (6 gp). Alexandrite (700 gp). Jade (150 gp). Alexandrite (700 gp). Moonstone (70 gp). Sard (70 gp).
Emerald Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long brown fur kept up in a rat tail. His eyes are hazel and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Family, Rich. Occupation: Scribe
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 17)
Armor Class 9
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 5d4-1, Ranged +5 / 5d4-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 10000 gp. Jeweled anklet (3000 gp). Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). A silver and pearl hairclip (100 gp). Black velvet mask with numerous citrines (40 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (5000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Medium magic item.
Matilda Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is typically in her Carpenter uniform. Her whole body is exceptionally muscular. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She exudes charisma. She is a tour de force of persuasion. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Matilda was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Carpenter job and began her own company from there.
Motivation: Wants to open a new tavern.
Bonds: Job, Immigrant, Attractive, Religious, Poor. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 8
Hit Points 89 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Undercommon, Giant
Attacks Melee +9 / 5d4+3, Ranged +4 / 5d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 4000 gp. Gold music box (2000 gp). Brass mug with jade inlays (400 gp). A small bag of saffron. (80 gp). Gold cup set with emeralds (10000 gp). Silver ewer (80 gp).
Artin Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is well dressed, constantly wearing a grey suit, tan shirt, and green tie. Her red hair is braided into rings. She is baby faced.
Personality: Eccentric and domineering, Artin will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Artin lived on a farm with her mother, near the main road leading to a nearby town. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To get a good night's sleep; and doesn't want to be a slave trader and was forced into it by her family
Ideals: Extrovert, Gifted. Flaws: Shy, Insomniac. Bonds: Family. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Undercommon, Goblin
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. Iolite (40 gp). Fire opal (1100 gp). Deep blue spinel (700 gp). Malachite (7 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
