Robbie Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white tunic with brown highlights, and long tan pants that bunch up around her shoes. She has a moderate pudge and is not very fit. She is bald on top and has large golden tufts of hair around her ears. She wears an eyepatch.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born the only child of a wealthy merchant. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and find a way to reverse the transformation of her sister
Ideals: Disciplined, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 134 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Elven, Gnoll, Orc, Goblin
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 10000 gp. A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1100 gp). Black velvet mask with numerous citrines (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Fire opal pendant on a fine gold chain (1700 gp). Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). A delicate silver chain set with a tourmaline (90 gp). Gold dragon comb with red garnet eye (1100 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mugrunden Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean black cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his blue crest. His eyes are likewise gold.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Lamia in disguise. Mugrunden abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Bonds: Slave, Attractive, Job, Rich, Adventurer. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 3000 gp. Coral (50 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Smoky quartz (40 gp). Eye agate (15 gp). Blue quartz (15 gp). Blue-white diamond (4000 gp). Tiger eye turquoise (15 gp). Lapis lazuli (15 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Red-brown spinel (50 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Obsidian (15 gp). Jasper (40 gp). Jasper (40 gp). Smoky quartz (40 gp). Violet garnet (500 gp). Rhodochrosite (15 gp). Freshwater pearl (15 gp). Obsidian (15 gp).
Chenna Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her red hair is drawn into a tight pony tail with a cross scrunchie. She wears large thick round spectacles.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Through the years after Chenna was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Chenna's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Junk Dealer
Voice: Shortens vowels
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 11
Hit Points 49 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 4d8-3, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Emerald (1100 gp). Rhodochrosite (15 gp). Zircon (70 gp). Moss agate (15 gp). Brown-green garnet (140 gp). Carnelian (70 gp). Malachite (15 gp). Sard (70 gp). Peridot (70 gp). Rhodochrosite (15 gp). Rose (70 gp). Moss agate (15 gp). 1 Medium magic item.
Stacee Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a large white jacket. Her hair is long and golden with streaks of blonde, and is pulled back with small white clips. Her eyes, though not visible through her cowl, are amber.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Fletcher, but she was a colossal failure. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her; and marry her sister to traveling adventurers
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Family, Attractive, Job. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Undercommon, Celestial
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 4000 gp. 1 Medium magic item.
Sariel Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a faded coat and loose pants complete with Stetson hat. She has a long black ponytail with little hanging trinkets. Her green eyes dart from person to person to random spaces in the air.
Personality: This woman loves writing and to teach people writing more than just about anything. She works hard and plays hard.
History: When she was but 4 years old her parents immigrated from the west. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Hedonist, Fearful. Bonds: Immigrant. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 108 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 19
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 6000 gp. Fire opal pendant on a fine gold chain (1200 gp). Old masterpiece painting (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). An abacus with copper, silver and gold markers (180 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tod Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Adventurer. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 19)
Armor Class 15
Hit Points 59 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran
Attacks Melee +6 / 5d8+0, Ranged +10 / 5d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. Gold dragon comb with red garnet eye (700 gp). Finely wrought small gold bracelet (40 gp). Silver comb with moonstones (200 gp). A roughly beaten golden orb (160 gp). Large well-done wool tapestry (400 gp). A small bag of saffron. (40 gp). Black velvet mask with numerous citrines (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Immeral Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his golden hair up. His eyes are amber and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: Gifted from a young age, Immeral studied abroad. Through the years after Immeral was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Immeral's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Immeral and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Athletic, Joker, Persistence, Gifted. Flaws: Antagonistic. Occupation: Barrister
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 15
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 16 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Druidic, Orc
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
