Aura Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats, and carries shields. His yellow fur is heavily combed to the left. His copper eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Aura is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Aura's homeland. Aura decided to take the middle way and become a bodyguard. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter.
Ideals: Fighting. Bonds: Attractive, Family, Military, Immigrant. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 128 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Draconic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 800 pp. A roughly beaten golden orb (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Embroidered and bejeweled glove (1000 gp). Silver chalice with lapis lazuli gems (70 gp). Black velvet mask with numerous citrines (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Sapphire pendant on gold chain (2000 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Drenna Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She dresses like a well dressed Stableman does. Beneath her clothing is a huge mess of scar tissue. She has golden hair. Her eyes, though not visible through her cowl, are green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not believe in violence as a means to an end. She is a dedicated Stableman but believes her peers are too gung-ho.
History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She struck the Stableman job and began her own company from there.
Motivation: Sabotage a competitor; and expand her business
Ideals: Pacifist. Flaws: Terse. Bonds: Job, Slave, Nature. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 87 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Auran, Aquan
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Solid gold idol (800 gp). An abacus with copper, silver and gold markers (50 gp). Silver chalice with lapis lazuli gems (50 gp). Solid gold idol (800 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Silver ewer (50 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A roughly beaten golden orb (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1000 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.
Aldous Hayes, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is thinning but still full. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Nature, Immigrant, Job. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 17)
Armor Class 14
Hit Points 93 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 6000 gp. Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Amber (40 gp). Aquamarine (700 gp). Carnelian (50 gp). Golden yellow topaz (700 gp). Fiery yellow corundum (900 gp). Hematite (14 gp). Rock crystal (50 gp). Citrine (50 gp). Alexandrite (700 gp). Violet garnet (700 gp). Tiger eye turquoise (14 gp). Silver pearl (40 gp). Eye agate (14 gp). Obsidian (14 gp). Fiery yellow corundum (900 gp). Tourmaline (40 gp). Brown-green garnet (40 gp). Violet garnet (700 gp). Rhodochrosite (14 gp). Rhodochrosite (14 gp). Tourmaline (40 gp). Malachite (14 gp).
Irann Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tan shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her hair is greying and her face has many wrinkles. She has a dull look in her green eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She works hard and plays hard.
History: Irann was born the youngest of three triplets. After coming to the age of reason, Irann took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Attractive, Family. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Silver comb with moonstones (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
Tim Marley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair, while still mostly white, has prominent grey streaks. His eyes are a pleasant gray.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small plains village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister.
Bonds: Attractive, Guardian, Adventurer, Nature, Family. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 18)
Armor Class 13
Hit Points 108 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 500 pp. A miniature golden chest with tiny emeralds lining the top (50 gp). A delicate silver chain set with a tourmaline (10 gp). Fire opal pendant on a fine gold chain (400 gp). Cloth of gold vestments (50 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). An abacus with copper, silver and gold markers (50 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (4000 gp). 1 Medium magic item.
Valafar Light, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His hair is dark red, silky, and of moderate length. His red eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to loving parents in a slum to the south. His martial abilities were realized during a raid on his village. He left for the south, certain he would find work there.
Motivation: He is content; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor, Immigrant. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 130 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Malachite (11 gp). Moonstone (70 gp). Jade (130 gp). Malachite (11 gp). Moss agate (11 gp). Black opal (600 gp). Deep blue spinel (1600 gp). Black opal (600 gp). Star ruby (600 gp). Red spinel (130 gp).
Shivering Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His fur is cut close to his head. His hazel eyes dart from person to person to random spaces in the air.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is harsh and unforgiving.
History: Shivering lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out
Flaws: Racist, Antagonistic. Bonds: Family, Slave, Enemies. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 92 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 4000 gp. Rock crystal (30 gp). Onyx (30 gp). Amethyst (50 gp). Amber (50 gp). Blue quartz (9 gp). Hematite (9 gp). Deep blue spinel (1600 gp). Freshwater pearl (9 gp). Rhodochrosite (9 gp). Azurite (9 gp). Red spinel (50 gp). Hematite (9 gp). Freshwater pearl (9 gp). Golden yellow topaz (1600 gp). Red spinel (50 gp). White opal (1100 gp). Azurite (9 gp). Blue star sapphire (1100 gp). 1 Medium magic item.
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