Delre Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey coat over a black low-cut shirt, and a wide-brimmed hat upon her head. Her white hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irascible and easily irritated. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a Soapmaker, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She's repulsed by the PC; and she wants to meet her childhood hero
Flaws: Insane, Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 14
Hit Points 137 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 19 (+4) | 13 (+1) | 17 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. Alexandrite (400 gp). Obsidian (16 gp). White pearl (140 gp). Violet garnet (400 gp). Amber (140 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Lapis lazuli (16 gp). Golden yellow topaz (400 gp). Iolite (60 gp). Red spinel (140 gp). Golden yellow topaz (400 gp). Jade (140 gp).
Dalgal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair is short and black. His eyes are brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dalgal took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to dragonborn people
Ideals: Impeccable. Flaws: Insane, Racist, Disease. Bonds: Nature. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 14
Hit Points 91 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Old masterpiece painting (1700 gp). An abacus with copper, silver and gold markers (170 gp). A silver and pearl hairclip (60 gp). Solid gold idol (800 gp). Solid gold idol (800 gp). Solid gold idol (800 gp). Silver comb with moonstones (1000 gp). An abacus with copper, silver and gold markers (170 gp). Solid gold idol (800 gp). A roughly beaten golden orb (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Fire opal pendant on a fine gold chain (1700 gp). 1 Major magic item.
Baelitae Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing colorful clothing, dressed as a Unemployed. She is tall, broad shouldered and powerfully built. She has a long blonde ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the recently deceased. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born in the north. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted necromantic powers by her dying sister.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants her loneliness to end
Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant, Nature, Has a crush. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 58 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. 1 Medium magic item. 1 Medium magic item.
Flame In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a pastel shirt with thin brown vertical stripes and green pants, and is pretty ugly. His small hat is riddled with cuts and holes. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Military. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 49 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Elven, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Violet garnet (300 gp). Smoky quartz (80 gp). Hematite (6 gp). Violet garnet (300 gp). Rose (80 gp). Rhodochrosite (6 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item.
Odo Morley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. With bright blonde hair and a scraggly beard. He has gleaming, smiling gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg
Flaws: Sensitive, Depressed. Bonds: Military, Immigrant, Job. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: Red garnet (50 gp). Hematite (12 gp). Brown-green garnet (50 gp). Citrine (70 gp). Rhodochrosite (12 gp). Smoky quartz (70 gp). Silver pearl (50 gp). White pearl (50 gp). Onyx (70 gp). Eye agate (12 gp). Chrysoprase (70 gp). Coral (50 gp). Violet garnet (500 gp). Banded agate (12 gp). 1 Medium magic item.
Dain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and has the majority of his body covered in plate. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Dain lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a tailor and was forced into it by his family
Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Family. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 126 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan, Infernal
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 500 pp. Deep blue spinel (1100 gp). Red spinel (90 gp). Tiger eye turquoise (5 gp). Banded agate (5 gp). Blue quartz (5 gp). Eye agate (5 gp). Amethyst (90 gp). Golden pearl (90 gp). Rose (40 gp). Deep blue spinel (1100 gp). Moss agate (5 gp). Smoky quartz (40 gp). Silver pearl (90 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Hematite (5 gp). Rose (40 gp). Obsidian (5 gp). Fire opal (400 gp). Pink pearl (90 gp). Jade (90 gp). Blue sapphire (400 gp). Eye agate (5 gp). Golden yellow topaz (1100 gp). Amethyst (90 gp).
Spear Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His fur is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: He got into the Actor business at a young age. He worked as a nervous Actor and found it very stressful. He has taken up work as a Actor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: A deep hatred of drow; and sabotage a competitor
Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Druidic, Auran
Attacks Melee +3 / 4d10-2, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Black star sapphire (1400 gp). Malachite (11 gp). Rhodochrosite (11 gp). Tiger eye turquoise (11 gp). Chalcedony (30 gp). Sardonyx (30 gp). Zircon (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
