Bree Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white costume with the symbols of strength on her torso, and carries monstrous two handed axes. Her hair is short and white. Her eyes are blue.
Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a Sellsword, her mother struggled to pay the bills. She worked as a nervous Marshal and found it very stressful. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Fighting. Bonds: Job, Attractive, Poor. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 93 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. 1 Medium magic item.
Theirastra Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are green and beady.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She pushes her goals aggressively. She is also a coward if confronted.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she feels threatened by others
Ideals: Gifted. Flaws: Ugly, Secretive, Fearful. Bonds: Rich, Adventurer. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1 Medium magic item.
Rieta Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of kukris on her belt, each one with a emerald on the hilt. Her hair is greying and her face has many wrinkles. Her silver eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to make almost anything out of random pieces of junk.
History: The child of southern immigrants she idolized her father. Brilliant and gifted she never wanted to apply herself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rieta fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting, Optimist, Gifted. Bonds: Immigrant. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 118 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Silver pearl (50 gp). Rhodochrosite (9 gp). Star rose quartz (50 gp). Sardonyx (50 gp). Silver pearl (50 gp). Brown-green garnet (50 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (1600 gp). Chalcedony (50 gp). Deep blue spinel (1600 gp). Smoky quartz (50 gp). Deep blue spinel (1600 gp). Azurite (9 gp). Sardonyx (50 gp). White opal (800 gp). Pink diamond (8000 gp). Black pearl (1600 gp). Pink diamond (8000 gp). Carnelian (50 gp). Iolite (50 gp). Rock crystal (50 gp).
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his ceremonial dagger ready. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: He was born into a rich family. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 111 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Moonstone (20 gp). Black pearl (200 gp). Blue sapphire (900 gp). Jet (140 gp). Black pearl (200 gp). Malachite (5 gp). Star rose quartz (20 gp). Fire opal (900 gp). Red-brown spinel (140 gp). Deep blue spinel (200 gp). White opal (900 gp). Black opal (900 gp). Lapis lazuli (5 gp). Rich purple corundum (900 gp). Peridot (20 gp). Iolite (20 gp).
Roywyn Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses well, wearing tan shirts, loose pants, and blazers most of the time, and a wedding ring on her right hand. Her hair, while still mostly white, has prominent grey streaks. Her eyes are amber.
Personality: She will rave to anyone who will listen. She also has developed a complete distrust of the Unemployed profession.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Sculptor for hire.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and she is unsatisfied with her job
Flaws: Insane. Bonds: Attractive, In love, Job, Poor. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 17)
Armor Class 14
Hit Points 139 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 5d4-1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 10000 gp. Chrysoprase (40 gp). Hematite (13 gp). Malachite (13 gp). Rhodochrosite (13 gp). Sard (40 gp). Lapis lazuli (13 gp). Pink pearl (100 gp). Blue quartz (13 gp). Malachite (13 gp). Blue sapphire (1300 gp). Peridot (40 gp). Jasper (40 gp). Tiger eye turquoise (13 gp). Jasper (40 gp). Obsidian (13 gp). White opal (1300 gp). Black star sapphire (1300 gp). Lapis lazuli (13 gp).
Meena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears suspenders and tan workpants. Her shirt is blue, and she wears a heavy tan leather apron most of the time. Her white hair is heavily combed to the left. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Meena grew up listening to her father's many stories. Through the years after Meena was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Meena's father didn't care for her much, and the feeling was mutual. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to open a new tavern; and to reunite with her old friends
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 9
Hit Points 102 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp.
River Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear flannel. She has no fur. Her yellow eyes are slightly larger than normal.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She is a Lamia in disguise. Her first spouse was a Priest, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Priest they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: Regain custody of her daughter.
Flaws: Ugly, Forgetful. Bonds: Guardian, Adventurer, Family. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 100 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 21 (+5) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 4d10-2, Ranged +10 / 4d10+5, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. A roughly beaten golden orb (180 gp). Silver chalice with lapis lazuli gems (180 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
