Delg Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His hair, while still mostly brown, has prominent grey streaks. His eyes are violet.
Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Delg grew up listening to his father's many stories. When Delg reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Military. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 121 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Aquamarine (1500 gp). Pink pearl (140 gp). Moss agate (14 gp). Jet (140 gp). Zircon (80 gp). 1 Medium magic item.
Fax Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green trousers with black and green striped suspenders. He wears various colorful collared shirts. He sports a flattop crest cut. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is afraid of women and trembles around them
History: He got into the Glassblower business at a young age. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Job, Family. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 14 (+2) | 5 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. A delicate brass dragon egg (50 gp). Jeweled anklet (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). A delicate silver chain set with a tourmaline (50 gp). A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (1200 gp). Jeweled electrum ring (6000 gp).
Skamos Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Body Guard uniform. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Skamos's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Skamos was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Body Guard.
Motivation: Wants to open a new tavern.
Ideals: Impeccable, Persistence. Flaws: Shy. Bonds: Job, Poor. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 115 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1800 gp). Gold dragon comb with red garnet eye (700 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Jeweled anklet (3000 gp). A roughly beaten golden orb (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold and topaz bottle stopper cork (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).
Rolf Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He very much looks the part of a Dyer. His black hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.
History: Rolf was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: To be a Soapmaker again; and he'd like to take his coworkers down a peg
Ideals: Gifted, Philantrophist. Bonds: Job. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. Amber (40 gp). Tiger eye turquoise (11 gp). Coral (40 gp). Rock crystal (20 gp). Deep blue spinel (600 gp). Jade (40 gp). Chalcedony (20 gp). Rhodochrosite (11 gp). Moss agate (11 gp). Amber (40 gp). Rose (20 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Williamina Davenport, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Assassin. Her red hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by drow. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She doesn't get along with people that don't share her tastes; and money/treasure
Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Attractive, Rich, Enemies. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 900 pp. 1 Medium magic item. 1 Medium magic item.
Zephan Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a blue scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His blue hair is matted, messy, and big. His eyes are gold and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Zephan has worked very hard to control his curse. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: A deep hatred of illithids; and to be a adventurer again
Flaws: Ugly, Disease. Bonds: Job, Rich, Enemies. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Ignan, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Golden yellow topaz (600 gp). Aquamarine (600 gp). Chrysoprase (50 gp). Hematite (13 gp). Aquamarine (600 gp). Alexandrite (600 gp). Violet garnet (600 gp). Rhodochrosite (13 gp). Zircon (50 gp). Bloodstone (50 gp). Deep green spinel (90 gp). Sardonyx (50 gp). Moonstone (50 gp). Pink pearl (90 gp). Violet garnet (600 gp). Blue star sapphire (400 gp).
Clerebold Hastings, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Farmer. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he wants to get laid
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Has a crush. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Rhodochrosite (9 gp). Aquamarine (600 gp). Golden yellow topaz (600 gp). Sard (80 gp). Lapis lazuli (9 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
