Mûglûk Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of orcs once and for all.
History: Born in the west to a Spice Merchant, Mûglûk learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by orcs. Mûglûk was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 119 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Aquan
Attacks Melee +10 / 4d8+5, Ranged +8 / 4d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Smoky quartz (20 gp). Azurite (10 gp). 1 Medium magic item.
Nelkin Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His auburn hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Shipwright, Nelkin learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Ideals: Passionate, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 100 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Sardonyx (40 gp). Eye agate (12 gp). Black pearl (500 gp). Bloodstone (40 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). Tourmaline (120 gp). Eye agate (12 gp). Smoky quartz (40 gp). Black opal (1100 gp). Chrysoprase (40 gp). Fire opal (1100 gp). Blue quartz (12 gp). Tourmaline (120 gp). Star ruby (1100 gp). Red garnet (120 gp). Blue quartz (12 gp). Tiger eye turquoise (12 gp). Lapis lazuli (12 gp). Fiery yellow corundum (1100 gp). Blue quartz (12 gp). Deep green spinel (120 gp). Red spinel (120 gp).
Flask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a large brown jacket, and is pretty ugly. His red fur is lengthy and is close to two feet long. His eyes are blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Flask was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 9
Hit Points 67 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Alexandrite (1300 gp). Banded agate (11 gp). Blue quartz (11 gp). Golden yellow topaz (1300 gp). Jasper (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Barbena Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a large brown jacket. Her white hair is greasy and uncared for. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She never swears and excessively uses polite adverbs when speaking. She is able to make almost anything out of random pieces of junk.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 13 years.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Optimist, Gifted, Entrepeneur. Flaws: Ugly, Addict. Bonds: Job. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 68 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Jet (50 gp). Onyx (50 gp). Blue diamond (8000 gp). Sard (50 gp). Violet garnet (800 gp). Aquamarine (800 gp). Aquamarine (800 gp). Sardonyx (50 gp). Black pearl (800 gp). Alexandrite (800 gp). Bloodstone (50 gp). Silver pearl (50 gp). Blue quartz (12 gp). Sardonyx (50 gp). Rock crystal (50 gp). Eye agate (12 gp). Red garnet (50 gp). 1 Medium magic item.
Alvyn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and curly. He has gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has passion for adventuring and risk
Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 18)
Armor Class 10
Hit Points 130 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Giant, Terran, Dwarven, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Malachite (4 gp). Banded agate (4 gp). Aquamarine (500 gp). Peridot (70 gp). Rhodochrosite (4 gp). Onyx (70 gp). Blue quartz (4 gp). Jasper (70 gp). Jasper (70 gp). Coral (70 gp). 1 Medium magic item.
Ahrim Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He carries with him a set of shields, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his dark red hair to look like a famous performer. His eyes are white and he is always smoking a pipe.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 71 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Infernal
Attacks Melee +4 / 5d6-2, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 18000 gp. Old masterpiece painting (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Sapphire pendant on gold chain (2500 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Anastrianna Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. With wild golden hair. She wears round tiny glasses practically rammed into her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She enjoys reading and quiet.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anastrianna took refuge in the large cave and found the beat up bow and armor she uses now. She hasn't been sleeping well lately.
Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Fighting, Justice, Logical. Flaws: Insomniac. Bonds: Nature, Military. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Banded agate (10 gp). Alexandrite (1500 gp). Rhodochrosite (10 gp). Red spinel (100 gp). Alexandrite (1500 gp). Black pearl (1500 gp). Deep blue spinel (1500 gp). Black opal (800 gp). Rich purple corundum (800 gp). Alexandrite (1500 gp). Moss agate (10 gp). Peridot (80 gp). Silver pearl (100 gp). Malachite (10 gp). Black star sapphire (800 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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