Zepar Lust, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He wears his brown hair up. His eyes are white and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the south. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army
Flaws: Ugly, Cynical. Bonds: Poor, Immigrant, Military. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Jet (80 gp). Azurite (5 gp). Black opal (1000 gp). Obsidian (5 gp). Pink pearl (80 gp). Jet (80 gp). Fire opal (1000 gp). Tiger eye turquoise (5 gp). Star rose quartz (60 gp). Hematite (5 gp). Deep blue spinel (1300 gp). Jasper (60 gp). 1 Medium magic item. 1 Medium magic item.
Gillyd Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear brown tank tops with white skirt and is in decent physical shape. She keeps her blonde hair in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She does not trust anyone and sleeps with one eye open.
History: She was born on a small isolated farm. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Flaws: Shy, Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 180 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 22 (+6) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled gold crown (2000 gp). A delicate brass dragon egg (100 gp). Large well-done wool tapestry (500 gp).
Reddlepop Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her falchion. Her hair, while still mostly blonde, has prominent grey streaks. She has blue eyes and a blue hat with a brown feather.
Personality: She acts crazy and hedonistic. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born several months after her father was called into army service. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Military, Family. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 81 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Black star sapphire (400 gp). Moonstone (80 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). Pink pearl (70 gp). Brown-green garnet (70 gp). Smoky quartz (80 gp). Alexandrite (300 gp). 1 Medium magic item.
Riswynn Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. Her black hair is cut short. She has several tiny ruby earrings on each ear.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She takes great joy in being the best Sage in town.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was taken as a slave by a traveling circus and forced to perform She has drifted from career to career and currently works as a Sage.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Slave, Adventurer. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 20)
Armor Class 12
Hit Points 124 (20d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 5d10+1, Ranged +8 / 5d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 7000 gp. Aquamarine (800 gp). Blue quartz (14 gp). Golden yellow topaz (800 gp). Moss agate (14 gp). Moonstone (30 gp). 1 Medium magic item.
Elizabeth Wentworth, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a deerstalker hat to cover her moderate length red hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mortician arts, while her mother instructed her in etiquette, music and courtly manner. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She is searching for what she claims is her rightful reward.
Motivation: She is greedy; and sabotage a competitor
Ideals: Philantrophist, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 91 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Golden yellow topaz (500 gp). Citrine (50 gp). Deep blue spinel (500 gp). White pearl (70 gp). Chalcedony (50 gp). Star rose quartz (50 gp). Smoky quartz (50 gp). Alexandrite (500 gp). Moss agate (4 gp). Peridot (50 gp). Rock crystal (50 gp). Freshwater pearl (4 gp). Blue quartz (4 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp).
Fallthra Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this northern woman likes to wear grey tank tops with red skirt. Her silver hair is slicked back into a classic pompadour. Her eyes are likewise violet.
Personality: She never swears and excessively uses polite adverbs when speaking. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the north her family was never financially stable. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fallthra took refuge in the old dungeon and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and wants to work out more often
Ideals: Athletic, Optimist, Opinionated. Bonds: Poor, Nature. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 99 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 500 pp.
Astaro Wary, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a robe, a symbol of the sun god around her neck, and a shield on her belt, she is not a threatening figure. Her brown hair has been sun bleached extensively. She is baby faced.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Masseuse business at a young age. Astaro abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She ran away from her former home and has been making her living as a Masseuse for the past few years.
Motivation: A deep hatred of gnolls; and she wants to meet her childhood hero
Ideals: Fighting, Joker. Bonds: Job, Adventurer, Enemies. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 16)
Armor Class 14
Hit Points 85 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Carnelian (80 gp). Aquamarine (1300 gp). Jet (110 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Blue quartz (8 gp). Chrysoberyl (110 gp). Alexandrite (1300 gp). Black opal (1000 gp). Obsidian (8 gp). Blue quartz (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
