Howard Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and carries glaives. He wears his hair in dreadlocks. His eyes are a pleasant hazel.
Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Howard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Philantrophist, Athletic. Flaws: Insane. Bonds: Rich. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 17)
Armor Class 16
Hit Points 145 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 21 (+5) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 5d4-1, Ranged +11 / 5d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 300 pp.
Arnold Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy violet pantaloons and a tan scarf. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny amber earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Arnold was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He became a Blacksmith soon after.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he is greedy
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Halfling, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 800 pp. Black opal (500 gp). Iolite (30 gp). Peridot (30 gp). Rock crystal (30 gp). Azurite (16 gp). Black opal (500 gp). Moonstone (30 gp). 1 Medium magic item.
Five Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears brown trousers with grey and blue striped suspenders. She wears various colorful collared shirts. Her lavender fur is greasy and uncared for. Her hazel unseeing eyes seem to look past you.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Flattery will make her almost putty in your hands.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Five fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Disease, Mundane, Selfish. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 300 pp. Onyx (50 gp). Azurite (6 gp). Star rose quartz (50 gp). Jasper (50 gp). White pearl (150 gp). Banded agate (6 gp). Amethyst (150 gp). Deep blue spinel (1100 gp). Lapis lazuli (6 gp). Sard (50 gp). Black pearl (1100 gp). Silver pearl (150 gp). Red-brown spinel (150 gp). Sardonyx (50 gp). Alexandrite (1100 gp). Blue star sapphire (1100 gp).
Raer Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His black hair is long and unkept. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raer took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich, Nature. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 71 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1000 pp. Malachite (8 gp). Hematite (8 gp). Banded agate (8 gp). Peridot (40 gp). Moonstone (40 gp). Sard (40 gp). Alexandrite (200 gp). Tiger eye turquoise (8 gp). Rose (40 gp). Chrysoprase (40 gp). Hematite (8 gp). Alexandrite (200 gp). Amber (140 gp). Iolite (40 gp). Rich purple corundum (1300 gp). Tourmaline (140 gp). Star ruby (1300 gp). Sard (40 gp). Brown-green garnet (140 gp).
Arjhan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black crest is drawn into a tight pony tail with a clover scrunchie. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Arjhan was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He inherited the family business which he has now maintained for 11 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Fighting. Bonds: Job, Enemies, Poor, Adventurer. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 17)
Armor Class 11
Hit Points 136 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Celestial, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 9000 gp. Blue star sapphire (600 gp). Onyx (80 gp). Aquamarine (400 gp). Red-brown spinel (110 gp). Smoky quartz (80 gp). Aquamarine (400 gp). Iolite (80 gp). Red-brown spinel (110 gp). Jasper (80 gp). Deep blue spinel (400 gp).
Symma Welber, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and is dressed in an above average manner. She keeps her golden hair in a pixie cut. She has a dull look in her gray eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by drow. Symma was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Wants to work out more often; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic. Bonds: Attractive, Religious, Mentor, Enemies. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 9
Hit Points 111 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +5 / 4d10+0, Ranged +3 / 4d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Jet (160 gp). Freshwater pearl (5 gp). Chrysoprase (20 gp). Aquamarine (1200 gp). Bloodstone (20 gp).
Ellywick Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an entirely blue suit with red socks and a vest with buckled shoes. With bright white hair. Her eyes are blue and beady.
Personality: She is irascible and easily irritated. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small forest village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Armorer work with an outfit from a few towns over. Armorer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 18)
Armor Class 10
Hit Points 115 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Undercommon, Gnoll
Attacks Melee +8 / 5d6+2, Ranged +5 / 5d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Red-brown spinel (120 gp). Red spinel (120 gp). Coral (120 gp). Chrysoprase (70 gp). Freshwater pearl (5 gp). Clear bright green emerald (3000 gp). Azurite (5 gp). Eye agate (5 gp). Golden yellow topaz (400 gp). Onyx (70 gp). Black pearl (400 gp). Smoky quartz (70 gp). Aquamarine (400 gp). Azurite (5 gp). Black pearl (400 gp). Moss agate (5 gp). 1 Medium magic item. 1 Medium magic item.
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