Jo Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A 2'8" western woman, she is typically in her Sculptor uniform. Her hair is long and white with streaks of red, and is pulled back with small white clips. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Stoic and calm, she prefers to meditate than take action. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the west, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She struck the Sculptor job and began her own company from there.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new sculptor responsibilities is difficult
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 85 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Red-brown spinel (80 gp). Coral (80 gp). White opal (900 gp). Onyx (40 gp). Bloodstone (40 gp). Jet (80 gp). Freshwater pearl (7 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Brown-green garnet (80 gp). Jade (80 gp). Jasper (40 gp). Onyx (40 gp). Brown-green garnet (80 gp). White opal (900 gp). Lapis lazuli (7 gp). Tourmaline (80 gp). Golden yellow topaz (900 gp). Hematite (7 gp). Lapis lazuli (7 gp). Aquamarine (900 gp). Tiger eye turquoise (7 gp). Star rose quartz (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Sora Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her green crest is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sora is combative with any and all who dare try her patience in the slightest.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the west was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 13
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. 1 Medium magic item.
Nalral Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a grey armored body suit, with a simple blue line shooting up and back down. His whole body is exceptionally muscular. His auburn hair, when down, is lengthy. His face is scarred and worn.
Personality: Nalral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the south, but his parents moved at a very young age to the north. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants to get laid
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 92 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Sardonyx (60 gp). Bloodstone (60 gp). Amethyst (140 gp). Golden yellow topaz (500 gp). Coral (140 gp). Tiger eye turquoise (16 gp). 1 Medium magic item.
Miles Graham, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized opal on his left hand. His red hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Job, Military. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 52 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1100 pp. Chrysoberyl (120 gp). Blue star sapphire (1100 gp). Chrysoberyl (120 gp). Emerald (1100 gp). Violet garnet (200 gp). Blue star sapphire (1100 gp). Zircon (30 gp). Blue quartz (6 gp). Citrine (30 gp). Chalcedony (30 gp). Alexandrite (200 gp). Peridot (30 gp). Aquamarine (200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Balam Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a black shirt with thin brown vertical stripes and blue pants. His hair, while still mostly blue, has prominent grey streaks. His eyes are red.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. Balam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Flaws: Racist, Hedonist, Insane. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 87 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Fiery yellow corundum (700 gp). Star ruby (700 gp). Rock crystal (30 gp). Deep green spinel (130 gp). Rose (30 gp). Eye agate (12 gp). Blue quartz (12 gp). Moonstone (30 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). Iolite (30 gp). Deep blue spinel (400 gp). Brown-green garnet (130 gp). Brown-green garnet (130 gp). Pink pearl (130 gp). Black opal (700 gp). Sard (30 gp). Golden yellow topaz (400 gp). Azurite (12 gp). Smoky quartz (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vondal Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with black socks and a vest with buckled shoes, and sports empty pouches on his belt. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with his god.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Ideals: Gifted. Bonds: Attractive, Religious, Adventurer, Family. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 99 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Silver ewer (60 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2400 gp). Finely wrought small gold bracelet (60 gp). Brass mug with jade inlays (400 gp).
Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black collared shirt and grey pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His crest is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 900 pp.
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Their contribution stands as a beacon of hope for all adventurers!
