Gunnloda Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She is physically well-built. Her silver hair is cut short. Her otherwise smooth face is marked with small tiny scars.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with a lost civilization.
History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunnloda took refuge in the large cave and found the beat up scimitar and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often; and she's looking for her big break
Ideals: Athletic. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Iolite (80 gp). Zircon (80 gp). Freshwater pearl (14 gp). Freshwater pearl (14 gp). Azurite (14 gp). Deep blue spinel (600 gp). Rock crystal (80 gp). Eye agate (14 gp). Red-brown spinel (140 gp). Banded agate (14 gp). Tourmaline (140 gp). Malachite (14 gp). Obsidian (14 gp). Sardonyx (80 gp). Deep green spinel (140 gp). Azurite (14 gp). Azurite (14 gp). 1 Medium magic item.
Artin Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown Stetson hat and brown clothes. Her golden hair is slicked back into a classic pompadour. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born to a Healer, her mother struggled to pay the bills. In her 11th year, her parents were killed by a gnolls raid, leaving Artin alone in the world. After a stint in an orphanage, she was adopted. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, In love, Poor, Enemies. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp.
Tenena Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dark leathers with embroidery. Her brown hair is smooth and relatively long. Her hazel eyes lackadaisically let the world flow into them.
Personality: Tenena is depressed about a lot of things. She tends to be a nihilist. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered north to less war torn lands. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she feels kind of lost in life
Flaws: Depressed, Shy, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 177 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 13000 gp. Coral (80 gp). Moss agate (13 gp). Star rose quartz (20 gp). Malachite (13 gp). Lapis lazuli (13 gp). Sard (20 gp). Peridot (20 gp). Zircon (20 gp). Smoky quartz (20 gp). Coral (80 gp). Malachite (13 gp). Malachite (13 gp). Eye agate (13 gp). Jasper (20 gp). Jasper (20 gp). Sard (20 gp). Lapis lazuli (13 gp). Deep green spinel (80 gp). Rose (20 gp). Sardonyx (20 gp). Malachite (13 gp). Onyx (20 gp). Carnelian (20 gp). Golden pearl (80 gp). Black pearl (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hugolina Home, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born several months after her mother was called into army service. When Hugolina reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To clean up the streets; and she has money and likes to spend it
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Rich, Military, Guardian. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 73 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Infernal, Elven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 900 pp. Golden yellow topaz (700 gp). Deep green spinel (60 gp). Canary diamond (3000 gp). Bloodstone (20 gp). Aquamarine (700 gp). Obsidian (9 gp). Peridot (20 gp). Jade (60 gp). Emerald (800 gp). Golden yellow topaz (700 gp). Hematite (9 gp). Moss agate (9 gp). Jet (60 gp). 1 Medium magic item. 1 Medium magic item.
Chad Addington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Immigrant, Enemies. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Sard (30 gp). Freshwater pearl (11 gp). Lapis lazuli (11 gp). Clear bright green emerald (6000 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Black pearl (1200 gp). Black opal (1100 gp). Black pearl (1200 gp). Brown-green garnet (50 gp). Onyx (30 gp). Obsidian (11 gp).
Warryn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Junk Dealer, Warryn learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 112 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 11000 gp. Pink diamond (7000 gp). Rhodochrosite (11 gp). Zircon (60 gp). Deep blue spinel (200 gp). Zircon (60 gp). Lapis lazuli (11 gp). Golden pearl (70 gp). Eye agate (11 gp). Banded agate (11 gp). Chalcedony (60 gp). Peridot (60 gp). Jet (70 gp). Hematite (11 gp). Obsidian (11 gp). Fire opal (600 gp). Blue sapphire (600 gp). Pink pearl (70 gp). Hematite (11 gp). Amethyst (70 gp).
Sarai Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a white collared shirt and blue skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She wears her chestnut hair up in a very large beehive style do. Her skin is flawless and her green eyes scan people very quickly.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.
History: Born in the north to a Dyer, Sarai learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Assassin, but doesn't like to broadcast it.
Motivation: To be a Assassin again; and wants to open a new tavern
Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 86 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +2 / 4d10-3, Ranged +9 / 4d10+4, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 5000 gp. Violet garnet (1300 gp). Amber (120 gp). Black star sapphire (1100 gp). Banded agate (5 gp). Jade (120 gp). Golden pearl (120 gp). Moss agate (5 gp). Peridot (30 gp). Alexandrite (1300 gp). Moss agate (5 gp). Citrine (30 gp). Golden pearl (120 gp). Blue sapphire (1100 gp). Coral (120 gp). Red garnet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!