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NPC Generator

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Advanced [show]


Azza Severity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her purple hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: The child of a Ploughman, who enjoyed hunting, Azza was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Azza took refuge in the large cave and found the beat up sai and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Depressed, Antagonistic. Bonds: Rich, Military, Nature. Occupation: Soapmaker

Voice: Rolls R's

Attributes [hide]

Azza Severity, Female Tiefling Druid 17
Medium (5'8") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 130 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Performance +6
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Giant
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 5000 gp. Golden yellow topaz (400 gp). Freshwater pearl (15 gp). Smoky quartz (40 gp). Zircon (40 gp). Onyx (40 gp). Iolite (40 gp). Black pearl (400 gp). Silver pearl (140 gp). Red garnet (140 gp). Black pearl (400 gp). Black pearl (400 gp). Chalcedony (40 gp). Alexandrite (400 gp). Azurite (15 gp). Coral (140 gp). Black pearl (400 gp). Fire opal (1000 gp). Deep green spinel (140 gp). Black pearl (400 gp). Azurite (15 gp). Golden yellow topaz (400 gp). Fire opal (1000 gp). Malachite (15 gp). Blue star sapphire (1000 gp). Obsidian (15 gp). Moss agate (15 gp). Blue quartz (15 gp). Malachite (15 gp). White opal (1000 gp). Aquamarine (400 gp). Zircon (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mastema Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a green vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her green boots flare out at the collars. Her hair is short and blue. She wears round tiny glasses practically rammed into her face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Mastema was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with her absent father; and sabotage a competitor

Ideals: Optimist, Justice. Bonds: Religious, Job, Family. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Mastema Divinity, Female Tiefling Druid 17
Medium (5'4") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 148 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills History +8
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 11000 gp. Malachite (15 gp). Rose (80 gp). Alexandrite (600 gp). Bloodstone (80 gp). Red garnet (100 gp). Obsidian (15 gp). Red-brown spinel (100 gp). Zircon (80 gp). Moonstone (80 gp). Fire opal (1200 gp). Smoky quartz (80 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (600 gp). Obsidian (15 gp). Azurite (15 gp). Iolite (80 gp). Azurite (15 gp). Black opal (1200 gp). Carnelian (80 gp). Chalcedony (80 gp). Pink pearl (100 gp). Onyx (80 gp). Amethyst (100 gp). Rhodochrosite (15 gp). Bloodstone (80 gp). Aquamarine (600 gp).


Social Check DCs


Ahrim Justice, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair is drawn into a tight pony tail with a skull scrunchie. His eyes are red.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Ahrim was raised in a hard working conservative environment. Ahrim was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mortician. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mortician and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Job, Immigrant, Family. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Ahrim Justice, Male Tiefling Druid 18
Medium (5'10") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 143 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 13 (+1)19 (+4)
Skills Investigation +8, Survival +7
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 15000 gp. Red garnet (150 gp). Aquamarine (1100 gp). Star rose quartz (60 gp). Freshwater pearl (9 gp). Carnelian (60 gp). Aquamarine (1100 gp). Violet garnet (1100 gp). Alexandrite (1100 gp). Zircon (60 gp). Carnelian (60 gp). Amber (150 gp). Blue quartz (9 gp). Jet (150 gp). Zircon (60 gp). Hematite (9 gp). Alexandrite (1100 gp). Blue quartz (9 gp). Eye agate (9 gp). Obsidian (9 gp). Banded agate (9 gp). White pearl (150 gp). Sardonyx (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Valanthe Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a blue collared shirt and yellow skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her silver hair is heavily combed to the right. Her gray eyes peer out from beneath her wide-brimmed blue hat.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Valanthe was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Valanthe took refuge in the ruined castle and found the beat up longbow and armor she uses now. She has set out to sabotage the competition.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Shy. Bonds: Enemies, Job, Nature, Adventurer. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Valanthe Lathalas, Female Elf Druid 18
Medium (4'9") Elf, Lawful Good (CR 18)
Armor Class 13
Hit Points 82 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 15000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A small bag of saffron. (100 gp). Solid gold idol (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled gold crown (8000 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (30 gp). Gold and ruby ring (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A delicate silver chain set with a tourmaline (100 gp). Gold music box (4000 gp). Gold and topaz bottle stopper cork (1500 gp). An abacus with copper, silver and gold markers (30 gp). Sapphire pendant on gold chain (700 gp). A roughly beaten golden orb (30 gp). Solid gold idol (600 gp). Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Golden circlet with four aquamarines (5000 gp).


Social Check DCs


Solomon Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of his god on his torso. He is muscular with a powerful set of arms. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are passionate and lively.

Personality: Eccentric and domineering, Solomon will drive conversation. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to pay off his debts

Ideals: Extrovert. Flaws: Mundane. Bonds: Military, Job, Debt. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Solomon Cumberbatch, Male Human Druid 17
Medium (5'0") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 85 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +6, Performance +7
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Ignan
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 500 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Golden circlet with four aquamarines (4000 gp). Gold and topaz bottle stopper cork (1800 gp). Fire opal pendant on a fine gold chain (2100 gp). Large well-done wool tapestry (300 gp). Silver ewer (80 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Rimple Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Rimple hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Bonds: Attractive, Guardian, Religious, Enemies. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Rimple Lingenhall, Male Gnome Druid 16
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 15
Hit Points 91 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 5000 gp. 1 Medium magic item.


Social Check DCs


Ahinar Aloro, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears very tight pants and wife beaters, though occasionally she sports a blue coat and is in decent physical shape. Her deerstalker hat is riddled with cuts and holes. She is baby faced.

Personality: Ahinar wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... Ahinar is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a desert tribe. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To unite with her sister; and an old rival family wants her found

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Nature, Mentor. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Ahinar Aloro, Female Elf Druid 15
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 83 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Athletics +7, Insight +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 300 pp. Black opal (800 gp). Eye agate (5 gp). Freshwater pearl (5 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Deep green spinel (50 gp). Black opal (800 gp). Silver pearl (50 gp). Azurite (5 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp). Star ruby (800 gp). Azurite (5 gp). Onyx (30 gp). Carnelian (30 gp). Amethyst (50 gp). Eye agate (5 gp). Coral (50 gp). Tiger eye turquoise (5 gp). 1 Medium magic item.


Social Check DCs

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