Erevan Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.
Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with his brother.
Flaws: Shy, Secretive. Bonds: Family, Immigrant. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Ignan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Moss agate (7 gp). Obsidian (7 gp). Rock crystal (20 gp). 1 Medium magic item.
Emeny Harper, Female Human [Permalink]
Personal [hide]
Description: A 6'1" western woman, she wears a grey cloak and cross-gartered white stockings. She wears her white hair down. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Mason, Emeny learned a great deal about her mother's area of expertise. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She struck the Mason job and began her own company from there.
Motivation: Money/treasure; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Insane. Bonds: Rich, Job. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 139 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp.
Hugh Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in an above average manner. His tied-back hair is silver. He has several tiny opal earrings on each ear.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 138 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 pp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Jeweled electrum ring (2000 gp). Silver comb with moonstones (700 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (160 gp). Large well-done wool tapestry (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (160 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Medium magic item.
Howard TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. His hair is red and curly. His thin eyebrows rest above his beady blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his poetry dream.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker, Artistic. Flaws: Ugly, Fearful. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 107 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Celestial
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Zircon (70 gp). Moonstone (70 gp). Red garnet (60 gp). Violet garnet (800 gp). Freshwater pearl (12 gp). Golden pearl (60 gp). Citrine (70 gp). Golden yellow topaz (800 gp). White opal (600 gp). Onyx (70 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Citrine (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ombul Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: An older man who dresses in white turtlenecks beneath a grey coat with green slacks, he is not a threatening figure. He keeps his silver hair in a pixie cut. He has several tiny ruby earrings on each ear.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not trust anyone and sleeps with one eye open.
History: He was born several months after his father was called into army service. When Ombul reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Attractive, Military. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 80 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Aquamarine (500 gp). Onyx (50 gp). Chalcedony (50 gp). Red garnet (100 gp). Malachite (9 gp). Bloodstone (50 gp). Alexandrite (500 gp). Citrine (50 gp). Golden yellow topaz (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Elaim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Herbalist, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and find a way to reverse the transformation of his sister
Flaws: Ugly. Bonds: Family, Adventurer, Poor, Nature. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Deep blue spinel (700 gp). Peridot (70 gp). Hematite (16 gp). Aquamarine (700 gp). Violet garnet (700 gp). Tourmaline (40 gp). Black opal (700 gp).
Adelaide Hailey, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, tan shirt, and grey tie. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. She keeps her black hair in a pixie cut. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is frequently practicing swordplay.
History: Born in a small village she learned the ways of the warrior from her mother. Adelaide was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Military, Religious. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Violet garnet (200 gp). Eye agate (13 gp). Hematite (13 gp). Rhodochrosite (13 gp). Azurite (13 gp). Citrine (20 gp). Deep blue spinel (200 gp). Moss agate (13 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
