Thomas Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered white stockings. He is portly but not overly obese. He wears a colorful flower in his chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 8 years old his parents immigrated from the west. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Immigrant. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Deep green spinel (130 gp). Jasper (80 gp). Chalcedony (80 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Stansfield, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears bulky brown painted plate armor. Her hair is greying and her face has many wrinkles. She has a dull look in her brown eyes.
Personality: Calm and collected, she is a well trained Crown-heir. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Job, Rich. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 55 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: Silver chalice with lapis lazuli gems (110 gp). A silver and pearl hairclip (60 gp). Old masterpiece painting (2400 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Gold and topaz bottle stopper cork (800 gp). Solid gold idol (1100 gp).
Koth Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He has no hair. His amber eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Koth embodies much of what other species detest in the Half-Orcs. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 43 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (1400 gp). Gold music box (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Trym High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Miller does. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is greasy and uncared for. Her eyes are a pleasant green.
Personality: She is very quiet and rarely speaks above a whisper. She is lazy, self-centered, vain, and jealous.
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Miller job and began her own company from there.
Motivation: To be a Shipwright again; and she'd like to take her coworkers down a peg
Flaws: Ugly, Shy, Selfish. Bonds: Job, Mentor. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 80 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 12000 gp. Silver comb with moonstones (500 gp). Golden circlet with four aquamarines (5000 gp). Golden circlet with four aquamarines (5000 gp). A necklace of small pink pearls (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver chalice with lapis lazuli gems (60 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Medium magic item.
Gilthur Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated, Joker. Bonds: Poor, Religious, Mentor. Occupation: Laborer
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 13
Hit Points 122 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Star ruby (1600 gp). Onyx (80 gp). Blue quartz (10 gp). Deep blue spinel (1500 gp). Coral (80 gp). Hematite (10 gp). Jet (80 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Fiery yellow corundum (1600 gp). Hematite (10 gp). 1 Medium magic item.
Nalral Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. He has moderate length brown hair. His blue eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Nalral lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is unsatisfied with his job; and to reunite with his absent father
Flaws: Shy, Fearful. Bonds: Family, Has a crush, Job. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 161 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 20 (+5) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Deep blue spinel (1000 gp). Chalcedony (40 gp). Fiery yellow corundum (400 gp). Black star sapphire (400 gp). Tourmaline (130 gp). Rich purple corundum (400 gp). Fiery yellow corundum (400 gp). Rich purple corundum (400 gp). Chalcedony (40 gp). Tiger eye turquoise (14 gp).
Barakas Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, green cloak. He wears a colorful flower in his chestnut hair. His gold eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: He was born in a small island village. Barakas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Brewer for hire.
Motivation: To be a Hunter again; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 16)
Armor Class 8
Hit Points 118 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +3 / 4d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 800 pp. Rock crystal (50 gp). Freshwater pearl (12 gp). Peridot (50 gp). Moss agate (12 gp). Aquamarine (1300 gp). Hematite (12 gp). Chrysoberyl (80 gp). Tiger eye turquoise (12 gp). Star rose quartz (50 gp). Black pearl (1300 gp). Silver pearl (80 gp). Moonstone (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!