Galinndan Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A 5'1" northern man, he prefers to wear flannel. He keeps his golden hair in a flapper bob. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Galinndan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Adventurer, Mentor, Religious, Job. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Azurite (9 gp). Blue sapphire (1100 gp). Moss agate (9 gp). Rich purple corundum (1100 gp). Alexandrite (1400 gp). Tourmaline (90 gp). Eye agate (9 gp). Canary diamond (3000 gp). Blue sapphire (1100 gp). Hematite (9 gp). Amethyst (90 gp). 1 Medium magic item.
River Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black fur is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.
History: River was born the youngest of three triplets. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 103 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 21 (+5) | 16 (+3) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 10000 gp. Clear bright green emerald (6000 gp). Smoky quartz (80 gp). Amber (80 gp). Tourmaline (80 gp). Onyx (80 gp). Aquamarine (500 gp). Chrysoprase (80 gp). Bloodstone (80 gp). Chrysoberyl (80 gp). Fire opal (900 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Golden pearl (80 gp). Peridot (80 gp). Tiger eye turquoise (13 gp). Rhodochrosite (13 gp). Onyx (80 gp). Silver pearl (80 gp). Alexandrite (500 gp). Star rose quartz (80 gp). Azurite (13 gp). Blue star sapphire (900 gp). Alexandrite (500 gp). Jade (80 gp).
Aura In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown wide-brimmed hat and brown clothes. Her yellow fur is greasy and uncared for. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She would rather hide behind her crafts than deal with other people.
History: Born in the south her family was never financially stable. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Halfling compassion; and she is unsatisfied with her job
Ideals: Athletic, Artistic. Flaws: Ugly, Shy, Racist. Bonds: Poor. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 68 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 800 pp. Golden pearl (150 gp). Iolite (40 gp). Peridot (40 gp). Peridot (40 gp). Black opal (1300 gp). Black pearl (1100 gp).
Faral Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. Her clothes are grease stained in places. Her moppish red hair is in a traditional bowl cut. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 7 years old her parents immigrated from the west. A gifted student she started as a Sage, but she got bored and became a Fortune-teller. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and to be a sage again
Flaws: Ugly. Bonds: Poor, Immigrant, Job, Military. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Aquamarine (600 gp). Coral (100 gp). Zircon (20 gp). Citrine (20 gp). Obsidian (11 gp). Fiery yellow corundum (1300 gp). Smoky quartz (20 gp). Zircon (20 gp). Blue sapphire (1300 gp). Red spinel (100 gp).
Azzakh Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver crest is kept up in a ponytail inside a deerstalker hat. His eyes are red and he is always smoking a pipe.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the south. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Jeweled gold crown (5000 gp). Jeweled electrum ring (5000 gp). Sapphire pendant on gold chain (2900 gp). Brass mug with jade inlays (300 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Hadarai Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'10". He wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a kukri. His red hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Hadarai isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bowyer like his mother before him.
Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Joker. Bonds: Rich, Religious, Job. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 800 pp. White pearl (120 gp). Malachite (16 gp). Red spinel (120 gp). Alexandrite (700 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He wears his white fur down. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Leaf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a minor phobia of water and hates getting wet.
History: He was raised in a island tribe. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Nature. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 155 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 19
Languages Common, Druidic, Giant
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1700 pp. A silver and pearl hairclip (70 gp). Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!