Waywocket Reese, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. She has wavy red hair. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Waywocket is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the west to a Detective, Waywocket learned a great deal about her mother's area of expertise. Her first spouse was a Farmer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and to be a farmer again
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 37 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. 1 Medium magic item.
Miles Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a yellow shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 104 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant, Goblin
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 5000 gp. Citrine (20 gp). Eye agate (10 gp). Red spinel (160 gp). Black pearl (1000 gp). Jet (160 gp). Jasper (20 gp). Alexandrite (1000 gp). Red garnet (160 gp). Bloodstone (20 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp). Sardonyx (20 gp). Moonstone (20 gp). Peridot (20 gp). Aquamarine (1000 gp). Citrine (20 gp). Blue quartz (10 gp). Moonstone (20 gp). Eye agate (10 gp). Star rose quartz (20 gp). Hematite (10 gp). Pink pearl (160 gp).
Randal Shelly, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is auburn and curly. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the west his family was never financially stable. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: He feels kind of lost in life.
Ideals: Disciplined. Flaws: Depressed, Fearful. Bonds: Military, Poor. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Banded agate (13 gp). Golden yellow topaz (400 gp). Rhodochrosite (13 gp). Rhodochrosite (13 gp). Brown-green garnet (140 gp). Alexandrite (400 gp).
Verna Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. She keeps her brown hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Verna was raised in a hard working conservative environment. A gifted student she started as a Junk Dealer, but she got bored and became a Barkeep. She hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer, Job. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 126 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Gnoll, Druidic, Gnome
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 pp. Chrysoprase (40 gp). Amber (80 gp). Emerald (700 gp). Eye agate (11 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). Hematite (11 gp). Lapis lazuli (11 gp). Alexandrite (700 gp). Bloodstone (40 gp). 1 Medium magic item.
Luthra Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her whole body is exceptionally muscular. With bright auburn hair. She has a dull look in her hazel eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born several months after her father was called into army service. Luthra was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Shepherd. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world.
Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant, Military. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 17)
Armor Class 12
Hit Points 122 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 700 pp. Jasper (40 gp). Sardonyx (40 gp). Violet garnet (200 gp). Blue quartz (13 gp). Moss agate (13 gp). Moonstone (40 gp). Moonstone (40 gp). Star rose quartz (40 gp). Red spinel (110 gp). Tiger eye turquoise (13 gp). White pearl (110 gp). Tiger eye turquoise (13 gp). Red garnet (110 gp). Freshwater pearl (13 gp). Blue sapphire (1400 gp). Peridot (40 gp).
Vicky Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman wears bulky violet painted plate armor. Her clothes are grease stained in places. She has done her best to style her golden hair to look like a famous performer. She is baby faced.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also is a firm believer in the womanly ideal.
History: Vicky hails from a village terrorized by dire rats. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Immigrant, Enemies. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 121 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Elven, Orc
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Old masterpiece painting (1400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A roughly beaten golden orb (50 gp). 1 Medium magic item.
Gilthur Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gilthur was raised in a hard working conservative environment. Gilthur abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Actor job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality
Flaws: Shy, Antagonistic. Bonds: Job, Adventurer, Religious. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 112 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
