Three Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He is dressed in a clean brown cloak covering his clean studded leather. He has beige fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Shipwright in town.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He became a Shipwright soon after.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Slave. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 114 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Aquan
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1800 pp. Alexandrite (400 gp). Moss agate (13 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (400 gp). Moss agate (13 gp). Deep blue spinel (400 gp). Violet garnet (400 gp). Moss agate (13 gp). Silver pearl (90 gp). Azurite (13 gp). Violet garnet (400 gp). Golden yellow topaz (400 gp). Obsidian (13 gp). Rhodochrosite (13 gp). 1 Medium magic item. 1 Medium magic item.
Ranala Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a blue suit, tan shirt, and green tie. Her silver hair is slicked back into a classic pompadour. Her hazel eyes are slightly larger than normal.
Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. She misses her home and complains about the freezing weather, even in summer.
History: Ranala was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Bonds: Job, Immigrant, Military, Has a crush. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 137 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 19 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Halfling, Celestial, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 12000 gp. Silver chalice with lapis lazuli gems (60 gp). Gold and topaz bottle stopper cork (1400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). An abacus with copper, silver and gold markers (60 gp). 1 Medium magic item.
Rohesia Tyndall, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. Her skin is fair and her fingers are delicate and long. She has wavy chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Rohesia was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Flaws: Insane, Forgetful. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 137 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 600 pp.
Travok Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He is physically well-built. His hair is cut close to his head. His fierce brown eyes like to dwell on things.
Personality: Travok is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: The child of a Miller, who enjoyed hunting, Travok was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 120 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 17 (+3) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Draconic, Undercommon
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 10000 gp. Freshwater pearl (6 gp). Rock crystal (40 gp). Rose (40 gp). Blue quartz (6 gp). Star ruby (900 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Silver pearl (100 gp). Rock crystal (40 gp). Banded agate (6 gp). Golden yellow topaz (700 gp). White opal (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Millicent Benson, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a grey suit, black shirt, and red tie. She wears her brown hair down. Her face is covered beneath a completely black helmet.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is an amazing painter.
History: Millicent was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She then took over the family business and is one of the better Barber for hire.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Auran, Terran
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Tourmaline (120 gp). Obsidian (6 gp). Iolite (50 gp). Rock crystal (50 gp). Pink pearl (120 gp). Chrysoberyl (120 gp). Rich purple corundum (800 gp). Star rose quartz (50 gp). Malachite (6 gp). Jet (120 gp). Azurite (6 gp). Azurite (6 gp). Deep blue spinel (1600 gp).
Astaro Allure, Female Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she is wearing the road beaten gear of a warrior. She wears her purple hair up. She has a tattooed face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of a Gardener, who enjoyed hunting, Astaro was taken on many hunting expeditions. Her martial abilities were realized during a raid on her village. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp.
Rael Nailo, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses like a well dressed Sculptor does. His skin is also unnaturally pale. His red hair is lengthy. His green eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Rael was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Sculptor.
Motivation: Wants to open a new tavern; and to be a layabout again
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 19)
Armor Class 12
Hit Points 53 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 6 (-2) | 17 (+3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 17
Languages Common, Elven, Ignan, Undercommon, Gnome
Attacks Melee +10 / 5d8+4, Ranged +8 / 5d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1000 pp. Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Finely wrought small gold bracelet (50 gp). An abacus with copper, silver and gold markers (60 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (900 gp). Gold and topaz bottle stopper cork (900 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Carved bone or ivory statuette (50 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (900 gp). Silver comb with moonstones (100 gp). Gold and ruby ring (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Solid gold idol (900 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!

