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NPC Generator

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Advanced [show]


Dariff Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a lot of dark rich colors, with gold accents. Her whole body is exceptionally muscular. Her chestnut hair is well kept. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Dariff is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: When she was but 6 years old her parents immigrated from the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and to unite with her sister

Ideals: Passionate. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Dariff Torunn, Female Dwarf Druid 16
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 146 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)16 (+3) 11 (+0)14 (+2)
Skills Investigation +8, Survival +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Auran, Druidic
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 4000 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (40 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (100 gp). Jeweled electrum ring (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Large well-done wool tapestry (200 gp). Gold music box (3000 gp). Old masterpiece painting (1300 gp). Sapphire pendant on gold chain (1400 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (100 gp). Sapphire pendant on gold chain (1400 gp). Jeweled anklet (3000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Zagga Ashton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in white turtlenecks beneath a yellow coat with green slacks. She has done her best to style her blonde hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Farmer and found it very stressful. She has taken up work as a Farmer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She feels threatened by others; and balancing her hectic life and new farmer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: PTSD, Fearful. Bonds: Job. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zagga Ashton, Female Half-Orc Druid 15
Medium (5'6") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 79 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 8000 gp. Amber (140 gp). Smoky quartz (30 gp). Black pearl (800 gp). Moss agate (13 gp). Azurite (13 gp). Hematite (13 gp). Black opal (700 gp). Chrysoberyl (140 gp). Rose (30 gp). Golden pearl (140 gp). 1 Medium magic item.


Social Check DCs


Xanaphia Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan costume with the symbols of the sun god on her torso. She carries with her a set of bows on her belt, each one with a sapphire on the hilt. Her moppish brown hair is in a traditional bowl cut. Her eyes are violet and catlike.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Xanaphia is combative with any and all who dare try her patience in the slightest.

History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Justice. Flaws: Antagonistic, PTSD. Bonds: Mentor. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Xanaphia Arnuanna, Female Elf Druid 17
Medium (4'9") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 89 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)4 (-3) 12 (+1)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 6000 gp. Silver comb with moonstones (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold and topaz bottle stopper cork (1300 gp). A necklace of small pink pearls (2000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (200 gp). A silver and pearl hairclip (40 gp). Black velvet mask with numerous citrines (40 gp). Cloth of gold vestments (40 gp). Embroidered and bejeweled glove (2000 gp). Solid gold idol (600 gp). Sapphire pendant on gold chain (2200 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2200 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Sapphire pendant on gold chain (2200 gp). Embroidered and bejeweled glove (2000 gp). Finely wrought small gold bracelet (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Medium magic item.


Social Check DCs


Henry Sheldon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long silver hair kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the old dungeon and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Selfish, Forgetful, Antagonistic. Bonds: Nature, Family. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Henry Sheldon, Male Human Druid 15
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 79 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)20 (+5) 11 (+0)8 (-1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Goblin, Infernal, Halfling
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 8000 gp. Azurite (9 gp). Banded agate (9 gp). Hematite (9 gp). Golden yellow topaz (600 gp). White pearl (80 gp). Violet garnet (600 gp). Lapis lazuli (9 gp). Violet garnet (600 gp). Black star sapphire (400 gp). Clear bright green emerald (5000 gp). Golden pearl (80 gp). Moss agate (9 gp). Black star sapphire (400 gp). Red-brown spinel (80 gp). 1 Medium magic item.


Social Check DCs


Skûn Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large white jacket. He keeps his brown hair in a pixie cut. This amber eyed northerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Shy. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Skûn Cumberbatch, Male Half-Orc Druid 15
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 88 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 2000 gp. Peridot (30 gp). Jasper (30 gp). Banded agate (10 gp). Bloodstone (30 gp). Chrysoprase (30 gp). Silver pearl (150 gp). Amethyst (150 gp). Golden yellow topaz (1600 gp). Rose (30 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His golden hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of dire rats once and for all.

History: He comes from a rich eastern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Enemies, Rich. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Gomory Thackeray, Male Human Druid 15
Medium (5'2") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Intimidation +5, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 6000 gp. Rhodochrosite (16 gp). Silver pearl (150 gp). Azurite (16 gp). Star rose quartz (60 gp). Blue sapphire (1200 gp). Jet (150 gp). Carnelian (60 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Black pearl (1200 gp). Azurite (16 gp). 1 Medium magic item.


Social Check DCs


Andraste Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a violet costume with the symbols of her god on her torso. Her hair is white and curly. Her eyes are amber.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is content; and she has a rivalry with the church that dominates her actions

Ideals: Justice. Flaws: Ugly, Shy, Mundane. Bonds: Religious. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Andraste Watson, Female Half-Elf Druid 16
Medium (5'5") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 102 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +6, History +7
Senses Passive Perception 10
Languages Common, Elven, Orc, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 4000 gp. Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (2100 gp). Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp). Silver chalice with lapis lazuli gems (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver ewer (70 gp). Silver comb with moonstones (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Gold music box (2000 gp). Solid gold idol (900 gp). Old masterpiece painting (500 gp).


Social Check DCs

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