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NPC Generator

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Advanced [show]


Veit Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. With a patchy auburn beard and wild auburn hair. His eyes are violet and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Shy, Depressed. Bonds: Family, Adventurer. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Veit Trueblood, Male Dwarf Druid 16
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 83 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 6000 gp. Deep green spinel (50 gp). Onyx (70 gp). Violet garnet (500 gp). Chalcedony (70 gp). Lapis lazuli (14 gp). Zircon (70 gp). Black pearl (500 gp). 1 Medium magic item.


Social Check DCs


Thamior Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. He has no hair. His eyes are hazel and catlike.

Personality: Thamior is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer, Slave. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Thamior Dalanthan, Male Elf Druid 15
Medium (5'3") Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 21 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 4 (-3)11 (+0) 11 (+0)16 (+3)
Skills Arcana +5, Persuasion +8
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 300 pp. Lapis lazuli (4 gp). Brown-green garnet (70 gp). Blue quartz (4 gp). Malachite (4 gp). Aquamarine (900 gp). Jade (70 gp). Black pearl (900 gp). Carnelian (70 gp). Alexandrite (900 gp). Fire opal (1000 gp). White pearl (70 gp).


Social Check DCs


Bundrigo TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long golden hair kept up in a rat tail. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of giants once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Bundrigo TellPenny, Male Halfling Druid 19
Small (2'10") Halfling, Lawful Good (CR 19)
Armor Class 16
Hit Points 136 (19d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills History +8, Insight +9
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Orc
Attacks Melee +8 / 5d8+2, Ranged +11 / 5d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555554

Possessions: 2700 pp. Obsidian (16 gp). Fire opal (500 gp). Aquamarine (900 gp). Hematite (16 gp). Jade (140 gp). Aquamarine (900 gp). Pink pearl (140 gp). Malachite (16 gp). Aquamarine (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fallond Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. He sports a long auburn beard, and similarly colored long hair. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Fallond Daerdahk, Male Dwarf Druid 19
Medium (3'11") Dwarf, Lawful Good (CR 19)
Armor Class 13
Hit Points 114 (19d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 13 (+1)7 (-2)
Skills Acrobatics +9, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant, Aquan
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 15000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold dragon comb with red garnet eye (1400 gp). Jeweled anklet (2000 gp). Jeweled gold crown (3000 gp). Cloth of gold vestments (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (2000 gp). Old masterpiece painting (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (400 gp). Silver ewer (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). An abacus with copper, silver and gold markers (100 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Major magic item.


Social Check DCs


Barfa Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his spear. He has a moderate pudge and is not very fit. His Stetson hat is riddled with cuts and holes. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Barfa and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Barfa Hadlee, Male Half-Orc Druid 15
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 116 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 18 (+4)9 (-1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544321

Possessions: 2000 gp. Solid gold idol (200 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His red fur has been sun bleached extensively. His eyes are likewise green.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Art is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Art grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Art Of Claws, Male Tabaxi Druid 15
Medium (6'0") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 133 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +7, Nature +7
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 1000 gp. Jet (80 gp). Golden pearl (80 gp). Black opal (1400 gp). Smoky quartz (50 gp). Star rose quartz (50 gp). Lapis lazuli (5 gp). Hematite (5 gp). Sardonyx (50 gp). Chalcedony (50 gp). Red-brown spinel (80 gp). Deep blue spinel (1500 gp). Freshwater pearl (5 gp). Jasper (50 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp).


Social Check DCs


Tricking In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light pastel in addition to tight pants. He wears a small hat to hide his balding. He has blue eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Performer, Tricking learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted martial powers by his dying sister.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Job, Family. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Tricking In Shadow, Male Tabaxi Druid 15
Medium (6'6") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 48 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 gp. Star ruby (1000 gp). Azurite (6 gp). Star ruby (1000 gp). Obsidian (6 gp). Peridot (20 gp). Lapis lazuli (6 gp). Zircon (20 gp). Pink pearl (50 gp). Chrysoberyl (50 gp). Alexandrite (900 gp). Tourmaline (50 gp). Banded agate (6 gp). Jasper (20 gp). Malachite (6 gp). White opal (1000 gp). 1 Medium magic item.


Social Check DCs

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