Shava Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are blue.
Personality: She is a Beggar first and foremost. She believes firmly that knowledge should be universal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Shava hails from a village terrorized by gnolls. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. She became a Beggar soon after.
Motivation: To be a Bowyer again; and a deep hatred of gnolls
Ideals: Optimist. Bonds: Poor, Job, Enemies, Slave. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic, Gnome
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Moonstone (20 gp). Blue quartz (7 gp). Moss agate (7 gp). Violet garnet (500 gp). Amethyst (60 gp). Deep blue spinel (500 gp). Iolite (20 gp). Silver pearl (60 gp). Tourmaline (60 gp). Sard (20 gp). Carnelian (20 gp). Moonstone (20 gp). Fiery yellow corundum (1600 gp).
Ûkshak Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, he is not a threatening figure. He has shaved his head bald. His fierce brown eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer, Family. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (90 gp). Brass mug with jade inlays (400 gp). Solid gold idol (600 gp). Gold music box (4000 gp). Cloth of gold vestments (90 gp). Sapphire pendant on gold chain (2800 gp). Old masterpiece painting (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and carries greatswords. He wears a feathered hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting, Pacifist, Philantrophist. Bonds: Religious, Enemies. Occupation: Masseuse
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 66 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Old masterpiece painting (1600 gp). Sapphire pendant on gold chain (2100 gp). Old masterpiece painting (1600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). 1 Medium magic item.
Three Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is cut close to his head. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Mercenary, Three learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to raise his children well; and sabotage a competitor
Flaws: Ugly, Fearful. Bonds: Poor, Family, Job. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 92 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1600 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled anklet (3000 gp). Fire opal pendant on a fine gold chain (2200 gp). Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver comb with moonstones (1000 gp). Jeweled gold crown (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item. 1 Medium magic item.
Elysande Shelley, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and she perpetually has her sai ready. She has dyed her greying black hair a little too much giving a sharp black color. Her fierce amber eyes like to dwell on things.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered south to less war torn lands. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Mundane, Shy, PTSD. Bonds: Nature. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 46 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. Amber (150 gp). Star rose quartz (20 gp). Golden yellow topaz (300 gp). 1 Medium magic item.
Oblar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with top hat. His long golden hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a brothel owner, Oblar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Shy. Bonds: Mentor. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 82 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 800 pp. Moonstone (80 gp). Chalcedony (80 gp). Emerald (1300 gp). Rhodochrosite (5 gp). 1 Medium magic item.
Valida Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear brown tank tops with grey skirt. Her hair is black and very short. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is harsh and unforgiving.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Valida's homeland. Valida decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 117 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Terran, Halfling
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. A small bag of saffron. (60 gp). An abacus with copper, silver and gold markers (170 gp). Old masterpiece painting (900 gp). Silver chalice with lapis lazuli gems (170 gp). Old masterpiece painting (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Old masterpiece painting (900 gp). Gold dragon comb with red garnet eye (700 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Black velvet mask with numerous citrines (170 gp). Fire opal pendant on a fine gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!