Frederick Quinton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He has a long auburn beard with little hanging trinkets. His eyes are likewise violet.
Personality: Eccentric and domineering, Frederick will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and an old rival family wants him found
Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Rich, Family. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Giant, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 2000 pp. Golden pearl (40 gp). Bloodstone (30 gp). Violet garnet (500 gp). Malachite (10 gp). Sard (30 gp). Golden yellow topaz (500 gp).
Barakas Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his white hair. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 131 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 5000 gp. Gold dragon comb with red garnet eye (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Silver chalice with lapis lazuli gems (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Fire opal pendant on a fine gold chain (2200 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Black velvet mask with numerous citrines (150 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Gold and topaz bottle stopper cork (300 gp). Silver comb with moonstones (500 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item. 1 Medium magic item.
Three Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy brown pantaloons and a white scarf. She has brown fur. She has gleaming, smiling yellow eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Three liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Three and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she loathes her own lifestyle
Ideals: Joker. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Nature. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 99 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 800 pp. Lapis lazuli (12 gp). Citrine (40 gp). Clear bright green emerald (7000 gp). Amber (80 gp). Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Fire opal (1600 gp). Aquamarine (700 gp). Black opal (1600 gp). Deep green spinel (80 gp). Violet garnet (700 gp). Bloodstone (40 gp). Coral (80 gp). Azurite (12 gp). Alexandrite (700 gp). Jet (80 gp). Peridot (40 gp). Coral (80 gp). Brown-green garnet (80 gp). Onyx (40 gp). Amethyst (80 gp). Violet garnet (700 gp). Blue quartz (12 gp). Deep blue spinel (700 gp).
Gillyd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a perfectly clean shirt and pair of pants. Her hair is greying and her face has many wrinkles. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is extraordinarily eccentric. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised in a plains tribe. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a crush on the local Locksmith; and halfling compassion
Flaws: Insane, Fearful, Racist. Bonds: Attractive, Nature, Has a crush. Occupation: Spice Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 84 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnome, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Freshwater pearl (8 gp). Coral (70 gp). Tiger eye turquoise (8 gp). Azurite (8 gp). Black pearl (1600 gp). White pearl (70 gp). Malachite (8 gp). Jade (70 gp). Violet garnet (1600 gp). Tiger eye turquoise (8 gp). Chrysoberyl (70 gp). Deep blue spinel (1600 gp). Hematite (8 gp). Lapis lazuli (8 gp). Malachite (8 gp). Rock crystal (80 gp).
Aldous Beckwith, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He wears his hair in dreadlocks. His eyes are a pleasant gray.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Masseuse, who enjoyed hunting, Aldous was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and an old rival family wants him found
Flaws: Sensitive, Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 400 pp. Jeweled gold crown (7000 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (600 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (1400 gp). A delicate brass dragon egg (70 gp). Sapphire pendant on gold chain (2300 gp). Silver comb with moonstones (600 gp). Solid gold idol (1000 gp). A roughly beaten golden orb (70 gp). Old masterpiece painting (1400 gp). Cloth of gold vestments (70 gp). Old masterpiece painting (1400 gp).
Marbas Muse, Male Tiefling [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He has gold eyes and a black hat with a green feather.
Personality: He dislikes all the random violence that takes place in the north. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is a Lycanthrope in disguise. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Athletic, Pacifist. Bonds: Military, Adventurer, Slave. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 7000 gp. White opal (1300 gp). Moonstone (70 gp). Rose (70 gp). Chrysoberyl (90 gp). Citrine (70 gp). Red-brown spinel (90 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nora Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of flails on her belt, each one with a aquamarine on the hilt. She has a long chestnut ponytail with little hanging trinkets. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in a small mountains village. She was an apprentice working in her father's forge. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Many goblins want her driven away; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 118 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Rose (30 gp). Amethyst (130 gp). Citrine (30 gp). Violet garnet (1200 gp). Carnelian (30 gp). Eye agate (5 gp). Blue star sapphire (1300 gp). Smoky quartz (30 gp). Eye agate (5 gp). Emerald (1300 gp). Chrysoprase (30 gp). White pearl (130 gp). Zircon (30 gp). Sard (30 gp). Obsidian (5 gp). Onyx (30 gp). Violet garnet (1200 gp). Pink pearl (130 gp). Rhodochrosite (5 gp).
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