Jade In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He wears his yellow fur down. He has a dull look in his copper eyes.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Racist, Lazy. Bonds: Poor, In love. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. An abacus with copper, silver and gold markers (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (1000 gp). Sapphire pendant on gold chain (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (700 gp). Black velvet mask with numerous citrines (30 gp). Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Fire opal pendant on a fine gold chain (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Medium magic item.
Duvamil Garrick, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who is generally shirtless and showing off her tattooed chest, she is not a threatening figure. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is very pretty but has cold, dead eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Duvamil was born with her mother's beautiful face. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Duvamil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Selfish, PTSD, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 113 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. 1 Medium magic item. 1 Medium magic item.
Tricking In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear pastel clothing when he does not wear armor. His whole body is exceptionally muscular. He wears a broad hat to hide his balding. He has amber eyes.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He is able to make almost anything out of random pieces of junk.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Tricking was born on a far northern forest where he grew up under the tutelage of his mother, an expert Crown-heir. He struck the Crown-heir job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Gifted, Impeccable. Bonds: Immigrant, Has a crush, Poor, Job. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 104 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 pp. Cloth of gold vestments (60 gp). Jeweled electrum ring (6000 gp). Silver comb with moonstones (300 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). An abacus with copper, silver and gold markers (60 gp). Silver ewer (30 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1300 gp). A delicate brass dragon egg (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Jeweled anklet (4000 gp). Fire opal pendant on a fine gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Jeweled gold crown (6000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Norman Quinton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of scythes on his belt, each one with a topaz on the hilt. He sports a long black beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norman took refuge in the old dungeon and found the beat up scythe and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). Silver comb with moonstones (400 gp). Gold music box (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp). Jeweled gold crown (6000 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A necklace of small pink pearls (1000 gp). A roughly beaten golden orb (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Dyer does. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Antagonistic, Fearful, Disease. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 87 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Bowyer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Modean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and he wants revenge against brigands
Ideals: Fighting, Optimist. Bonds: Enemies, Poor. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item.
Thorpe Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. His long silver hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Lycanthrope in disguise. Thorpe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he loathes his own lifestyle
Ideals: Joker, Fighting. Flaws: Depressed. Bonds: Adventurer. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 58 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Malachite (4 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Iolite (40 gp). Tiger eye turquoise (4 gp). Moss agate (4 gp). Rhodochrosite (4 gp). White pearl (40 gp). Obsidian (4 gp). Fire opal (500 gp). Blue quartz (4 gp). Star rose quartz (40 gp). Hematite (4 gp). Sardonyx (40 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
