Verna Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Barkeep. She has wavy auburn hair. Her eyes are amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is frequently practicing swordplay.
History: Born in the east to a Barkeep, Verna learned a great deal about her father's area of expertise. A gifted student she started as a Sellsword, but she got bored and became a Barkeep. She has never given up on her singing dream.
Motivation: She's in love; and wants to open a new tavern
Ideals: Artistic. Flaws: Mundane. Bonds: Military, Job, Has a crush. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 111 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Undercommon, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Tiger eye turquoise (6 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Sardonyx (20 gp). Zircon (20 gp). Blue quartz (6 gp). Smoky quartz (20 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Saphara Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. She wears her red crest down. Her eyes, though not visible through her cowl, are gold.
Personality: She has a massive crush on the younger sibling of the Locksmith who has hired her part-time. The war was a terrible time for her, and Saphara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: When she was but 7 years old her parents immigrated from the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.
Motivation: She would like to get married and retire.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Has a crush, Military, Immigrant. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 14
Hit Points 85 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +9 / 4d10+4, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Violet garnet (200 gp). Bloodstone (70 gp). Rock crystal (70 gp). Violet garnet (200 gp). Sardonyx (70 gp). Aquamarine (200 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp). Tiger eye turquoise (5 gp). Red-brown spinel (120 gp). Blue quartz (5 gp). Tourmaline (120 gp). Black opal (500 gp). 1 Medium magic item. 1 Medium magic item.
Aym Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses in green turtlenecks beneath a blue coat with violet slacks. Her hair is greying and her face has many wrinkles. Her eyes are silver and she is always smoking a pipe.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the south. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend; and wants to work out more often
Ideals: Athletic, Persistence, Optimist. Bonds: Immigrant, Adventurer. Occupation: Masseuse
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1100 pp. Zircon (50 gp). Sard (50 gp). Deep green spinel (160 gp). Black pearl (1500 gp). 1 Medium magic item.
Sekhmet Quest, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears baggy green pantaloons and a tan scarf. Her blue hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Sekhmet is depressed about a lot of things. She tends to be a nihilist. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent mother
Flaws: Ugly, Insane, Depressed. Bonds: Poor, Family. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 90 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Aquamarine (1000 gp). Banded agate (12 gp). Aquamarine (1000 gp). Sard (20 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Krimmon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears skinny pants and wears a red and violet robe with the hood down. He is tall, broad shouldered and powerfully built. His red hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Hunter, Krimmon learned a great deal about his father's area of expertise. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He became a Hunter soon after.
Motivation: Expand his business.
Ideals: Passionate, Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 76 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Gnoll, Ignan
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Blue diamond (5000 gp). Golden yellow topaz (300 gp). Azurite (14 gp). Moonstone (30 gp). Hematite (14 gp). Malachite (14 gp). Alexandrite (300 gp). Eye agate (14 gp). Star ruby (900 gp).
Gilbert Middleton, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he has money and likes to spend it
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Star rose quartz (70 gp). Jade (60 gp). Chalcedony (70 gp). Azurite (11 gp). Obsidian (11 gp). Lapis lazuli (11 gp). 1 Medium magic item.
Pyra Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses in collared shirts and wears a proper scarf over her head. Her whole body is exceptionally muscular. Her purple hair is smooth and relatively long. Her gold eyes dart from person to person.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Animal Trainer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now travels the world, in search of power and loot.
Motivation: Her spouse's relatives view her with great suspicion; and meet up once more with her childhood friend
Ideals: Justice. Bonds: Immigrant, Adventurer, Slave, Family. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 58 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Large well-done wool tapestry (500 gp). Jeweled gold crown (8000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (50 gp). Black velvet mask with numerous citrines (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
