Akoth Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his greatsword. His chestnut hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Akoth was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To prove his worth to the world.
Ideals: Persistence. Flaws: Ugly, Insane, Impulsive. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 100 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Gnoll, Druidic
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item.
Gerald Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He wears his red hair up. His eyes, though not visible through his cowl, are gray.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal music training, and achieved minor success. He was granted arcane powers by his dying sister.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Gifted, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Tanner
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He very much looks the part of a Assassin. His silver hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small desert village. A gifted student he started as a Navigator, but he got bored and became a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 17)
Armor Class 14
Hit Points 64 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 4000 gp. Alexandrite (700 gp). White opal (900 gp). Emerald (900 gp). Red-brown spinel (160 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kipper Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely blue suit with brown socks and a vest with buckled shoes. His red hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is a Slaad in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Cynical, Antagonistic. Bonds: Immigrant, Mentor, Adventurer. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 94 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Zircon (50 gp). Red spinel (130 gp). Golden pearl (130 gp). Sard (50 gp). Amber (130 gp). Freshwater pearl (16 gp). Coral (130 gp). Red-brown spinel (130 gp). Golden pearl (130 gp). Lapis lazuli (16 gp). Hematite (16 gp). Alexandrite (1300 gp). 1 Medium magic item.
Caramip Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports silver long hair. Her eyes are likewise green.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Cursed with vampirism at a very young age, Caramip has worked very hard to control her curse. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Family. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 122 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A roughly beaten golden orb (150 gp). Solid gold idol (200 gp).
Hecat Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a black tunic with brown highlights, and long violet pants that bunch up around her shoes. Her red hair is thinning but still full. Her black eyes are slightly larger than normal.
Personality: Hecat wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered music. After a long history of fighting, Hecat and her spouse have recently divorced.
Motivation: She seems to be bored by most things; and money/treasure
Ideals: Disciplined, Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Golden yellow topaz (600 gp). Hematite (14 gp). White opal (1100 gp). Alexandrite (600 gp). Fire opal (1100 gp). Deep blue spinel (600 gp). Pink pearl (40 gp). Zircon (50 gp). Golden pearl (40 gp). Aquamarine (600 gp). Brown-green garnet (40 gp). Jet (40 gp). Red garnet (40 gp). Violet garnet (600 gp). Smoky quartz (50 gp).
Sammal Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a tan scarf. He wears a wide-brimmed hat to cover his moderate length purple hair. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sammal was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Beggar.
Motivation: He would like to get married and retire; and he's in love
Bonds: Job, Adventurer, Attractive, Religious, Has a crush. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 16)
Armor Class 7
Hit Points 58 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Infernal, Giant
Attacks Melee +8 / 4d10+3, Ranged +2 / 4d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Jeweled electrum ring (5000 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (300 gp). Gold music box (3000 gp). Silver ewer (20 gp). Black velvet mask with numerous citrines (50 gp). Golden circlet with four aquamarines (1000 gp). Solid gold idol (600 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver comb with moonstones (100 gp). Solid gold idol (600 gp). Jeweled gold crown (5000 gp). Jeweled electrum ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A necklace of small pink pearls (1000 gp). An abacus with copper, silver and gold markers (50 gp). 1 Medium magic item. 1 Medium magic item.
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