Symma Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Engraver does. Her deerstalker hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is a great chef.
History: She got into the Engraver business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 104 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 9000 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (8000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver comb with moonstones (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Old masterpiece painting (2100 gp). Gold and topaz bottle stopper cork (1700 gp). Old masterpiece painting (2100 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (2000 gp). Gold music box (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (2100 gp). Fire opal pendant on a fine gold chain (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Nurkara Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. Her clothes are grease stained in places. Her brown hair is singed and shortened. Her brown eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic woman, Nurkara's first love is herself. Her second love is also herself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 18)
Armor Class 11
Hit Points 94 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Draconic, Halfling
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 17000 gp. A delicate brass dragon egg (50 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Golden circlet with four aquamarines (2000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp).
Emma Remington, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Emma was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the west
Ideals: Professionalism, Entrepeneur. Flaws: Insane. Bonds: Poor, Family. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Jeweled electrum ring (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A delicate silver chain set with a tourmaline (50 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Medium magic item.
Emerald Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of the sun god on her torso. She is portly but not overly obese. Her fur is short and lavender. Her hazel eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Emerald was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Emerald's father didn't care for her much, and the feeling was mutual. Some 9 years later her spouse died after the birth of her son. Heartbroken, Emerald never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: In love, Religious. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 6 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 10000 gp. Citrine (20 gp). Fire opal (1300 gp). Banded agate (10 gp). Violet garnet (1600 gp). Citrine (20 gp). Golden yellow topaz (1600 gp). Jet (90 gp). Lapis lazuli (10 gp). Violet garnet (1600 gp). Lapis lazuli (10 gp). Violet garnet (1600 gp). Jet (90 gp). Tiger eye turquoise (10 gp). Aquamarine (1600 gp). Malachite (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Silent Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His fur is cut close to his head. He has hazel eyes and a brown hat with a black feather.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: To reunite with his old friends; and expand his business
Ideals: Logical. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 122 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Chalcedony (20 gp). Zircon (20 gp). Black pearl (1300 gp). Star ruby (1100 gp). Rose (20 gp). Emerald (1100 gp). Jade (120 gp). Golden yellow topaz (1300 gp). Star ruby (1100 gp). Aquamarine (1300 gp). Blue sapphire (1100 gp). Lapis lazuli (13 gp). Deep blue spinel (1300 gp). Onyx (20 gp). Emerald (1100 gp). Chrysoprase (20 gp). Black pearl (1300 gp). Coral (120 gp). Jasper (20 gp). Golden yellow topaz (1300 gp). Silver pearl (120 gp). Silver pearl (120 gp). Aquamarine (1300 gp). Black pearl (1300 gp). 1 Medium magic item.
Jarana Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears professional attire. Her whole body is exceptionally muscular. Her hair is brown and curly. She has several tiny topaz earrings on each ear.
Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bricklayer arts, while her father instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant, Rich. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 156 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 19 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Auran, Gnoll, Halfling
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Star rose quartz (20 gp). Hematite (5 gp). Freshwater pearl (5 gp). Blue quartz (5 gp). Star rose quartz (20 gp). Iolite (20 gp). Jet (90 gp). Citrine (20 gp). Aquamarine (1100 gp). Red garnet (90 gp). Fire opal (1600 gp). Alexandrite (1100 gp). Brown-green garnet (90 gp). Chrysoprase (20 gp). Violet garnet (1100 gp). Red-brown spinel (90 gp). Blue sapphire (1600 gp). Fire opal (1600 gp). Violet garnet (1100 gp). 1 Medium magic item. 1 Medium magic item.
Valanthe Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman wears skinny pants and wears a yellow and blue robe with the hood down. Her clothes are grease stained in places. She wears her auburn hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered
History: Valanthe was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 63 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Hematite (12 gp). Violet garnet (600 gp). Zircon (40 gp). Moonstone (40 gp). Sardonyx (40 gp). Iolite (40 gp). Sard (40 gp). Coral (40 gp). Sard (40 gp). Rhodochrosite (12 gp). Alexandrite (600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!