Joan Brixton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. She sports a flattop hair cut. She has several tiny amethyst earrings on each ear.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of eastern immigrants she idolized her father. Her parents enrolled her in a Druid school at a young age so that she could practice her arcane talents. She then took over the family business and is one of the better Merchant for hire.
Motivation: She is greedy; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant, Job. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 18)
Armor Class 13
Hit Points 152 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. 1 Major magic item.
Bundrigo Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Apothecary does. He is physically well-built. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Halfling culture. Bundrigo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Performer, but he was a colossal failure. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Insomniac, Racist. Bonds: Job, Family. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 73 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Terran
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Violet garnet (1200 gp). Sard (20 gp). Alexandrite (1200 gp). White opal (1500 gp). Citrine (20 gp). Obsidian (11 gp). Amethyst (160 gp). Aquamarine (1200 gp). Hematite (11 gp). Golden yellow topaz (1200 gp). Jet (160 gp). Amethyst (160 gp). Deep blue spinel (1200 gp). Deep green spinel (160 gp). Jet (160 gp). Red garnet (160 gp). Bloodstone (20 gp).
Dondon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his white hair well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.
History: Dondon was born in the south. At a young age he loved to build and create. Dondon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Has a crush, Nature. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 16
Hit Points 97 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 21 (+5) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Red spinel (50 gp). Sardonyx (40 gp). Zircon (40 gp). Aquamarine (600 gp). Freshwater pearl (4 gp). Coral (50 gp).
Adrex Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears rags and sports a simple walking cane. He has no crest. His gold unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: Adrex lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Adrex took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job, Family. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Alexandrite (1500 gp). Zircon (40 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bolhild Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, she is not a threatening figure. She has no hair. She wears a mask on her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 88 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 5d4-2, Ranged +7 / 5d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Solid gold idol (500 gp). Finely wrought small gold bracelet (30 gp). Solid gold idol (500 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (500 gp).
Theobald Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His brown hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Fighting, Philantrophist, Artistic. Bonds: Attractive, Family. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Alexandrite (900 gp). Black star sapphire (1000 gp). Moonstone (80 gp). Chalcedony (80 gp). 1 Medium magic item.
Gimurt Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His brown hair is still thick. He has a dull look in his blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gimurt lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Many dire rats want him driven away; and he has passion for adventuring and risk
Ideals: Disciplined, Justice. Bonds: Family, Adventurer, Enemies. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 122 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Giant, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Zircon (80 gp). Brown diamond (3000 gp). Star rose quartz (80 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Eye agate (16 gp). Silver pearl (160 gp). Peridot (80 gp). Pink pearl (160 gp). Red garnet (160 gp). Violet garnet (800 gp). Rhodochrosite (16 gp). Jasper (80 gp). 1 Medium magic item. 1 Medium magic item.
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