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NPC Generator

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Advanced [show]


Gimûb Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple blue line shooting up and back down, and carries morningstars. His long red hair reaches down to his waist. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Gimûb Windsor, Male Half-Orc Druid 19
Medium (5'3") Half-Orc, Lawful Good (CR 19)
Armor Class 10
Hit Points 100 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 11 (+0)8 (-1) 9 (-1)9 (-1)
Skills Insight +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +11 / 5d8+5, Ranged +6 / 5d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 6000 gp. Red garnet (140 gp). Hematite (14 gp). Brown-green garnet (140 gp). Red spinel (140 gp). Eye agate (14 gp). Aquamarine (800 gp). Jacinth (4000 gp). Fiery yellow corundum (400 gp). Aquamarine (800 gp). Tiger eye turquoise (14 gp). Hematite (14 gp). Red-brown spinel (140 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). Rose (50 gp). Moss agate (14 gp). Tourmaline (140 gp). Sard (50 gp). Violet garnet (800 gp). Iolite (50 gp). Peridot (50 gp). Chrysoprase (50 gp). Smoky quartz (50 gp). Silver pearl (140 gp). Star ruby (400 gp). Emerald (400 gp). Rhodochrosite (14 gp). Golden pearl (140 gp). 1 Major magic item.


Social Check DCs


Liftrasa Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is well dressed, but even with her fine clothing she looks run-down. Her silver hair is thinning but still full. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is extraordinarily eccentric. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Scribe, Liftrasa learned a great deal about her mother's area of expertise. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Scribe responsibilities is difficult.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Debt. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Liftrasa Rakankrak, Female Dwarf Druid 16
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 102 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)9 (-1) 16 (+3)8 (-1)
Skills Deception +4, Insight +8
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1100 pp. Tiger eye turquoise (10 gp). Amber (40 gp). Zircon (70 gp). Malachite (10 gp). Deep blue spinel (1000 gp).


Social Check DCs


Kyle Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear brown clothing when he does not wear armor. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Kyle hails from a village terrorized by giants. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Has a crush. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Kyle Nibley, Male Human Druid 18
Medium (5'10") Human, Lawful Good (CR 18)
Armor Class 11
Hit Points 56 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 1000 pp. Star rose quartz (80 gp). Moss agate (11 gp). Bloodstone (80 gp). Rhodochrosite (11 gp). Rhodochrosite (11 gp). 1 Medium magic item.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy pastel pantaloons and a brown scarf. His fur is short and cinnamon. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the east. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Detective and was forced into it by his family.

Ideals: Pacifist. Flaws: Ugly, Shy, Insane. Bonds: Poor. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Spear In the Wind, Male Tabaxi Druid 15
Medium (6'8") Tabaxi, Lawful Good (CR 15)
Armor Class 9
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills History +6, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1000 gp. Deep blue spinel (700 gp). Aquamarine (700 gp). Alexandrite (700 gp). Black pearl (700 gp). Chrysoberyl (50 gp). Alexandrite (700 gp). Chrysoprase (80 gp). Red garnet (50 gp). Alexandrite (700 gp). White opal (1200 gp). Deep blue spinel (700 gp). Malachite (8 gp). Azurite (8 gp). Malachite (8 gp). Aquamarine (700 gp). 1 Medium magic item.


Social Check DCs


Dariff Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is thinning but still full. She has a tattooed face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful slaver made her what she is. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Attractive, Rich, Mentor. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Dariff Frostbeard, Female Dwarf Druid 16
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 149 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Investigation +6, Medicine +8
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1000 pp. Golden yellow topaz (1000 gp). Red garnet (50 gp). Aquamarine (1000 gp). Blue quartz (15 gp). Red garnet (50 gp). Iolite (70 gp). Blue sapphire (800 gp). Black opal (800 gp). Banded agate (15 gp). Blue quartz (15 gp). Red garnet (50 gp). Azurite (15 gp). Red-brown spinel (50 gp). Obsidian (15 gp). Chalcedony (70 gp). Sard (70 gp). Tiger eye turquoise (15 gp). Carnelian (70 gp). Rock crystal (70 gp). Malachite (15 gp). Sardonyx (70 gp). Silver pearl (50 gp). Alexandrite (1000 gp). 1 Medium magic item.


Social Check DCs


Mary Byron, Female Human [Permalink]

Personal [hide]

Description: She wears a grey tunic with violet highlights, and long red pants that bunch up around her shoes. She has a slight overbite and is overall scrawny. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She can speak with the recently deceased. She takes great joy in being the best Mercenary in town.

History: She was raised in a desert tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage; and to be a junk dealer again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mary Byron, Female Human Druid 16
Medium (5'9") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 63 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)19 (+4) 11 (+0)11 (+0)
Skills Athletics +8, Medicine +5
Senses Passive Perception 10
Languages Common, Auran, Ignan, Gnoll, Terran
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 gp. Jet (40 gp). Sard (80 gp). Emerald (900 gp). White pearl (40 gp). Smoky quartz (80 gp). Deep green spinel (40 gp). 1 Medium magic item.


Social Check DCs


Heather Hallewell, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a brown costume with the symbols of the four houses of cards on her torso. Her clothes are grease stained in places. Her hair is always cut to a buzz. She wears an eyepatch.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Persistence, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Heather Hallewell, Female Human Druid 16
Medium (4'7") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 119 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 12000 gp. Violet garnet (200 gp). Peridot (20 gp). Star rose quartz (20 gp). White pearl (60 gp). Jasper (20 gp). Citrine (20 gp). Jasper (20 gp). Bloodstone (20 gp). Obsidian (15 gp). Black opal (800 gp). Aquamarine (200 gp). Amber (60 gp).


Social Check DCs

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