Rûkdûg Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, white, dusty cloak. His red hair is matted, messy, and big. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.
History: Rûkdûg was born the youngest of three triplets. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rûkdûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant, Family, Enemies. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 2 (-4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved bone or ivory statuette (30 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A silver and pearl hairclip (30 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears tan painted combat armor at almost all times. His skin is also unnaturally pale. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 18)
Armor Class 14
Hit Points 161 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 18 (+4) | 12 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +4 / 5d6-2, Ranged +9 / 5d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 18000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (2000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Jeweled gold crown (7000 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A delicate brass dragon egg (10 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled gold crown (7000 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Orianna Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a green armored body suit, with a simple tan line shooting up and back down. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. She has white eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born several months after her mother was called into army service. Cursed with vampirism at a very young age, Orianna has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and sabotage a competitor
Flaws: Disease. Bonds: Job, Enemies, Military. Occupation: Performer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 78 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Blue star sapphire (1200 gp). Canary diamond (6000 gp). Emerald (1200 gp). Iolite (80 gp). Moss agate (12 gp). Jet (40 gp). Moss agate (12 gp). Amber (40 gp). Fiery yellow corundum (1200 gp). Deep green spinel (40 gp). Moss agate (12 gp). Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Aquamarine (300 gp). Amethyst (40 gp). Moss agate (12 gp). Lapis lazuli (12 gp). Tourmaline (40 gp). Moss agate (12 gp). Tourmaline (40 gp). Violet garnet (300 gp). Malachite (12 gp). Rich purple corundum (1200 gp). Peridot (80 gp).
Art Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown tunic with red highlights, and long yellow pants that bunch up around his shoes. His red fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. In the meantime he has taken over work as a Healer and occasionally as a mercenary.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Job, Slave, Adventurer, Rich. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 72 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Abyssal, Giant, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 9000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (500 gp). Fire opal pendant on a fine gold chain (1400 gp). Sapphire pendant on gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (300 gp). Jeweled electrum ring (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Medium magic item.
William Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear brown pants and tee shirts. His tied-back hair is white. He has gleaming, smiling gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. He then took over the family business and is one of the better Cartwright for hire.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Enemies, In love. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 51 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Elven
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 5000 gp. Sard (40 gp). Bloodstone (40 gp). Jade (150 gp). Sard (40 gp). Rock crystal (40 gp). Emerald (1000 gp). Iolite (40 gp). Malachite (11 gp). Hematite (11 gp). Tiger eye turquoise (11 gp). Banded agate (11 gp). Lapis lazuli (11 gp). Alexandrite (1400 gp). Freshwater pearl (11 gp). Emerald (1000 gp). Blue quartz (11 gp). Black star sapphire (1000 gp). Black pearl (1400 gp). Freshwater pearl (11 gp). Violet garnet (1400 gp). Amber (150 gp). Freshwater pearl (11 gp). Obsidian (11 gp). Aquamarine (1400 gp). Azurite (11 gp). Blue-white diamond (4000 gp). Rich purple corundum (1000 gp). Obsidian (11 gp). Chrysoberyl (150 gp).
Ella Crawford, Female Human [Permalink]
Personal [hide]
Description: An older woman who is perpetually draped in fineries, but all of this concealed by her earthly robes., she is not a threatening figure. She has dyed her greying white hair a little too much giving a sharp white color. She wears large thick round spectacles.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Rich, Mentor. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 59 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Amber (60 gp). Canary diamond (6000 gp). Moonstone (50 gp). Banded agate (7 gp).
Sindri Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 139 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Peridot (20 gp). Amber (160 gp). Fire opal (1200 gp). Peridot (20 gp). Alexandrite (1400 gp). Obsidian (12 gp). Blue quartz (12 gp). Emerald (1200 gp). Amber (160 gp). Golden yellow topaz (1400 gp). Chrysoprase (20 gp). Silver pearl (160 gp). Red-brown spinel (160 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!