Bree Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Butcher, her mother struggled to pay the bills. Bree was born on a far southern plains where she grew up under the tutelage of her mother, an expert Dilettante. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to raise her children well; and she has passion for adventuring and risk
Bonds: Attractive, Adventurer, Poor, Immigrant, Family. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 94 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 20 (+5) | 12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 4d10-3, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Black velvet mask with numerous citrines (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Old masterpiece painting (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold music box (4000 gp). 1 Medium magic item.
Ootah Beitz, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She wears bulky black painted plate armor. Her brown hair has been sun bleached extensively. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. She takes great joy in being the best Jeweler in town.
History: She was born to loving parents in a slum to the east. She moved from fad to fad and when she turned 15 she discovered painting. She has set out to sabotage the competition.
Motivation: To reunite with her absent mother; and she is unsatisfied with her job
Ideals: Gifted, Artistic. Bonds: Job, Poor, Family. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 111 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Emerald (1300 gp). Freshwater pearl (14 gp). White opal (1300 gp). Fire opal (1300 gp). 1 Medium magic item.
Syllin Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a tan suit, brown shirt, and grey tie. Her silver hair is still thick. She has gleaming, smiling green eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. Syllin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's attracted to the PC; and revenge
Flaws: Sensitive. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 62 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Ignan, Infernal
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Deep blue spinel (1000 gp). Tiger eye turquoise (4 gp). Iolite (20 gp). Golden yellow topaz (1000 gp). Brown-green garnet (110 gp). Freshwater pearl (4 gp). Citrine (20 gp).
Theobald Budd, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Adventurer does. His golden hair is unkempt and raggedy. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Adventurer like his mother before him.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 61 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Rock crystal (20 gp). Eye agate (12 gp). Chalcedony (20 gp). Blue star sapphire (700 gp). Tiger eye turquoise (12 gp). Malachite (12 gp). Sard (20 gp). Coral (80 gp). Jade (80 gp). Pink pearl (80 gp). Moonstone (20 gp). Chrysoberyl (80 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Marley, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His red hair is long and unkept. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +11 / 5d4+5, Ranged +6 / 5d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 700 pp. Tiger eye turquoise (11 gp). Golden pearl (80 gp). Red garnet (80 gp). Alexandrite (800 gp). Sardonyx (70 gp). Alexandrite (800 gp). Aquamarine (800 gp). White opal (900 gp). Aquamarine (800 gp). White pearl (80 gp). Carnelian (70 gp). Amethyst (80 gp). Rhodochrosite (11 gp). Aquamarine (800 gp). Violet garnet (800 gp). White pearl (80 gp). Amethyst (80 gp). Iolite (70 gp). Moss agate (11 gp). Moss agate (11 gp). Azurite (11 gp). Amethyst (80 gp). Deep green spinel (80 gp). Rhodochrosite (11 gp). Lapis lazuli (11 gp). Jasper (70 gp). Aquamarine (800 gp). Jade (80 gp). Eye agate (11 gp). Coral (80 gp).
Hubert Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet tunic with blue highlights, and long red pants that bunch up around his shoes. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He never wears the same outfit twice, unless he absolutely has to.
History: Hubert lived on a farm with his father, near the main road leading to a nearby town. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in scimitar use. He has been saving his money to try and buy his brother's freedom.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Artistic. Bonds: Family, Enemies. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 17)
Armor Class 8
Hit Points 122 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +5 / 5d4-1, Ranged +4 / 5d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 9000 gp. A roughly beaten golden orb (60 gp). An abacus with copper, silver and gold markers (60 gp). Old masterpiece painting (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (1000 gp).
Spear Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'1". He wears dark leathers with embroidery, and his gloved hand is found clutching a morningstar. His white fur is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.
History: His mother raised him in a mountain cabin. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Persistence. Flaws: Ugly, Insomniac, Fearful. Bonds: Nature. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 106 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Bloodstone (70 gp). Eye agate (10 gp). Onyx (70 gp). Blue sapphire (400 gp). Blue quartz (10 gp). Brown-green garnet (50 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Malachite (10 gp). Star ruby (400 gp). Black pearl (1000 gp). Star rose quartz (70 gp). Star rose quartz (70 gp). Obsidian (10 gp). Emerald (400 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
