Mormo Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His blue hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast desert. Cursed with vampirism at a very young age, Mormo has worked very hard to control his curse. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Goblin, Gnome
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Sard (20 gp). Peridot (20 gp). Blue star sapphire (900 gp). Jacinth (3000 gp). 1 Medium magic item.
Vistra Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has shaved her head bald. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also hits on women, regardless of circumstances.
History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Military, Adventurer. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 82 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. Jet (130 gp). Sardonyx (30 gp). Hematite (7 gp). Lapis lazuli (7 gp). Jade (130 gp). Black pearl (1500 gp). Black pearl (1500 gp). Smoky quartz (30 gp). Azurite (7 gp). 1 Medium magic item.
River Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her fur is greying and her face has many wrinkles. Her amber eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food she seems plenty friendly. Further she is a bit of a stoner and is frequently out of it.
History: She served in the navy to pay for her family's outstanding loans. Her father was very strict, and drilled into her lessons on being the perfect lady. She now spends her time doing works of charity.
Motivation: She is not mentally stable, and does not behave rationally; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Insane, Addict. Bonds: Military. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 114 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 13000 gp. 1 Major magic item.
Gilthur Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. He has no hair. He has a dull look in his violet eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the east. Gilthur was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Shoemaker. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 120 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Red-brown spinel (70 gp). Deep blue spinel (1100 gp). Azurite (9 gp). Banded agate (9 gp). Jade (70 gp). Violet garnet (1100 gp). Deep green spinel (70 gp). Red-brown spinel (70 gp). Coral (70 gp). Zircon (80 gp). Lapis lazuli (9 gp). Sard (80 gp). Clear bright green emerald (8000 gp). Carnelian (80 gp). Brown diamond (8000 gp). Sard (80 gp). Golden pearl (70 gp). Brown-green garnet (70 gp). Moss agate (9 gp). Black pearl (1100 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Moss agate (9 gp). Iolite (80 gp). 1 Medium magic item. 1 Medium magic item.
Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in an above average manner. He wears a small hat to cover his moderate length white hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up club and armor he uses now. After a long history of fighting, Nuraval and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 121 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 19 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Orc, Ignan, Aquan
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1700 pp. Gold and topaz bottle stopper cork (700 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (1200 gp). Jeweled anklet (3000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (400 gp). Cloth of gold vestments (100 gp). Gold and topaz bottle stopper cork (700 gp). Large well-done wool tapestry (600 gp). Solid gold idol (1200 gp).
Gardain Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple grey robe with black stripes complete with hood. His blonde hair is cut short. This blue eyed westerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He was raised in a plains tribe. After coming to the age of reason, Gardain took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Philantrophist, Persistence, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnoll, Draconic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Red garnet (50 gp). Tiger eye turquoise (5 gp). Iolite (30 gp). Iolite (30 gp). Obsidian (5 gp). Amber (50 gp). Golden yellow topaz (900 gp). Deep blue spinel (900 gp). Chrysoprase (30 gp). Jade (50 gp). Blue quartz (5 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). Chalcedony (30 gp). Sardonyx (30 gp). Moss agate (5 gp). Golden yellow topaz (900 gp). Brown-green garnet (50 gp). Alexandrite (900 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlis Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail and is in decent physical shape. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert. Flaws: Ugly, Insane, Secretive. Bonds: Mentor. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 17)
Armor Class 8
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +4 / 5d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!