Fargrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise brown.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by illithids. Fargrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: An old rival family wants him found; and several ex partners dislike his way of doing things and want revenge
Flaws: Impulsive, Disease, PTSD. Bonds: Attractive, Enemies, Family. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 120 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Solid gold idol (600 gp). Black velvet mask with numerous citrines (170 gp). Gold and topaz bottle stopper cork (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Sapphire pendant on gold chain (1400 gp). Fire opal pendant on a fine gold chain (600 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Yurgunn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her top hat is riddled with cuts and holes. She has several tiny amethyst earrings on each ear.
Personality: Her tongue was cut out and she uses sign language. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Athletic, Opinionated. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 87 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Old masterpiece painting (500 gp). Solid gold idol (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Finely wrought small gold bracelet (80 gp). 1 Medium magic item. 1 Medium magic item.
Portia Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman typically wears white cloth garments or leather armor, and a wedding ring on her right hand. Her black hair is thinning but still full. She has a dull look in her brown eyes.
Personality: Portia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Brewer, her mother struggled to pay the bills. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.
Motivation: She has passion for adventuring and risk.
Ideals: Extrovert, Optimist. Bonds: In love, Poor, Adventurer. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 112 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 9000 gp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Old masterpiece painting (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (400 gp).
Gargax Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long black crest kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: Gargax was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: He feels threatened by others.
Flaws: Addict, Insane, Fearful. Bonds: Rich, Attractive. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. 1 Medium magic item. 1 Medium magic item.
Purban Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. He wears his hair in dreadlocks. His violet unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Purban is combative with any and all who dare try his patience in the slightest.
History: He was born to loving parents in a slum to the south. Cursed with a spirit at a very young age, Purban has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 58 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Jasper (20 gp). Moss agate (4 gp). Jade (60 gp). Pink pearl (60 gp). Smoky quartz (20 gp). White opal (1500 gp). Fire opal (1500 gp). Tourmaline (60 gp). Tiger eye turquoise (4 gp). Black pearl (800 gp). Star rose quartz (20 gp). Moonstone (20 gp). Obsidian (4 gp). Jade (60 gp). Smoky quartz (20 gp). Amber (60 gp). Moonstone (20 gp). Zircon (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Synthrin Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this woman wears a black vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her brass crest in a flapper bob. Her eyes are red and beady.
Personality: Cocky and sure of herself, she believes she is the best Architect born in the past three hundred years. She is a font of random trivia from the lore and stories she has discovered
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: She is unsatisfied with her job.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 19)
Armor Class 12
Hit Points 90 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 5d8-2, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 900 pp. Red garnet (40 gp). Smoky quartz (40 gp). Tiger eye turquoise (10 gp). Sard (40 gp). Red spinel (40 gp). Freshwater pearl (10 gp). Deep blue spinel (200 gp). Alexandrite (200 gp).
Sindri Dunben, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright tan suits and hats. His blonde hair is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 125 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. Azurite (4 gp). Rock crystal (50 gp). Smoky quartz (50 gp). Obsidian (4 gp). Coral (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!