Ûkshak Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His long auburn hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He uses money and sex appeal to get what he needs; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Extrovert. Flaws: Disease. Bonds: Attractive. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 4000 gp. 1 Medium magic item.
Vapula Blame, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her white hair up. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Vapula will drive conversation. She uses divination through singing.
History: Vapula was born in the east. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She was granted arcane powers by her dying sister.
Motivation: Wants to work out more often; and someone believes her a fraud
Ideals: Extrovert, Gifted, Persistence, Athletic. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 pp. 1 Medium magic item.
Miles Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean yellow cloak covering his clean studded leather. His red hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Miles has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he is unsatisfied with his job
Flaws: Disease. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 130 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1800 pp. Black star sapphire (700 gp). Jade (160 gp). Amber (160 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp). Red spinel (160 gp). Sardonyx (60 gp). Deep green spinel (160 gp). Peridot (60 gp). Red-brown spinel (160 gp). Violet garnet (1400 gp). Peridot (60 gp). Alexandrite (1400 gp). Zircon (60 gp). Violet garnet (1400 gp). Freshwater pearl (12 gp). Lapis lazuli (12 gp). Rich purple corundum (700 gp). Chrysoberyl (160 gp). Black pearl (1400 gp). Fiery yellow corundum (700 gp). Coral (160 gp). 1 Medium magic item.
Purson Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His black unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Purson took refuge in the large cave and found the beat up dagger and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Nature, Adventurer, Debt. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 84 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 5000 gp. White pearl (150 gp). Sard (50 gp). Golden yellow topaz (1300 gp). Sardonyx (50 gp). Silver pearl (150 gp). Black pearl (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vondal Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey shirt with thin black vertical stripes and tan pants. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.
History: The child of a Navigator, who enjoyed hunting, Vondal was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many drow want him driven away; and he's looking for his big break
Ideals: Joker, Professionalism. Bonds: Nature, Adventurer, Enemies. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 10
Hit Points 112 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 3 (-4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Old masterpiece painting (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Wella Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tattered old clothes. Her silver hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Wella is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: She feels the way she acts is they only way to get by in the world; and doesn't want to be a sculptor and was forced into it by her family
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 109 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Silver ewer (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (2500 gp). Solid gold idol (400 gp). 1 Medium magic item.
Mardnab Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. She carries with her a set of longswords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves telling others what to do and how they should feel about things. She receives visions of the future at random moments
History: Born in the west to a Ruler, Mardnab learned a great deal about her mother's area of expertise. Her childhood dream was to be a Laborer, but she was a colossal failure. She now owns her own business.
Motivation: She is not mentally stable, and does not behave rationally; and expand her business
Ideals: Fighting, Opinionated, Gifted. Flaws: Insane. Bonds: Job. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Abyssal, Giant, Halfling
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1600 gp). Silver chalice with lapis lazuli gems (70 gp). A roughly beaten golden orb (70 gp). A necklace of small pink pearls (5000 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
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