Rimmon Doom, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His purple hair is kept up in a ponytail inside a broad hat. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: He's in love; and doesn't want to be a miner and was forced into it by his family
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Attractive, Family, Has a crush. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 76 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 700 pp. Onyx (30 gp). Alexandrite (800 gp). Banded agate (7 gp). Iolite (30 gp).
Boddynock Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a blue poncho over his likewise colored trousers and shirt. His chestnut hair, when down, is lengthy. His fierce amber eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Boddynock grew up listening to his mother's many stories. His childhood dream was to be a Bellfounder, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer, Job. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 110 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 4 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 300 pp. Freshwater pearl (13 gp). Rock crystal (20 gp). Obsidian (13 gp). Chalcedony (20 gp). 1 Medium magic item.
Ribbles Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'7", this man wears many layers of old clothing at all times. He has a small bristly mustache and wavy chestnut hair. His eyes are violet and beady.
Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: Revenge; and someone believes him a fraud
Flaws: Ugly, Insomniac. Bonds: Poor, In love, Family, Enemies. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 96 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Citrine (70 gp). Red garnet (150 gp). Carnelian (70 gp). Black pearl (500 gp). Red-brown spinel (150 gp). Citrine (70 gp). Banded agate (5 gp). Golden pearl (150 gp).
Riswynn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. She wears her hair in dreadlocks. Her eyes are blue and catlike.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Riswynn is combative with any and all who dare try her patience in the slightest.
History: She is the product a well kept family trust fund and as such has never really known need. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a crush on the local Mayor; and to settle down with her crush
Ideals: Joker, Justice. Flaws: Racist. Bonds: Rich, Has a crush. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 94 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Giant, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 300 pp. Moonstone (30 gp). Carnelian (30 gp). Chrysoprase (30 gp). Chrysoberyl (100 gp). Aquamarine (800 gp). Red spinel (100 gp). Golden pearl (100 gp). Hematite (12 gp). Violet garnet (800 gp). Star rose quartz (30 gp). Freshwater pearl (12 gp). Rhodochrosite (12 gp). Black pearl (800 gp). Aquamarine (800 gp). Azurite (12 gp). Golden yellow topaz (800 gp). Chrysoprase (30 gp). Chrysoprase (30 gp). Golden pearl (100 gp). 1 Medium magic item.
Bethrynna Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears violet cloth garments or leather armor. Her long black hair reaches down to her waist. Her eyes are a pleasant blue.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Energy wise she seems alert and responsive.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Professionalism. Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Banded agate (5 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Hematite (5 gp). Fiery yellow corundum (800 gp). Rhodochrosite (5 gp). Alexandrite (900 gp). Tourmaline (100 gp). Smoky quartz (50 gp). Smoky quartz (50 gp). Banded agate (5 gp). Amber (100 gp). Deep blue spinel (900 gp). Rock crystal (50 gp). Moonstone (50 gp). Coral (100 gp). Blue star sapphire (800 gp). Black opal (800 gp). Pink pearl (100 gp). Blue sapphire (800 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His hair is black, silky, and of moderate length. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Modean embodies much of what other species detest in the Tieflings. Flattery will make him almost putty in your hands.
History: Born in the south to a Tanner, Modean learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and to unite with his sister
Flaws: Antagonistic, Selfish. Bonds: Attractive, Job, Family. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 700 pp. Tiger eye turquoise (6 gp). Banded agate (6 gp). Malachite (6 gp). Chrysoprase (20 gp). Alexandrite (1000 gp). Rich purple corundum (1400 gp).
Scrag Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His black hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Elven people; and money/treasure
Ideals: Justice. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 70 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Tourmaline (80 gp). Peridot (30 gp). Aquamarine (300 gp). Alexandrite (300 gp). Jade (80 gp). Iolite (30 gp). Jet (80 gp). Iolite (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
